One on the crown jewels in my NES game collection is Chip ‘N Dale Rescue Rangers, 1/3 of the Disney-Capcom NES “Holy Trinity” (including DuckTales and Darkwing Duck). It’s one of my favorite retro games, as it contains a host of secrets, alternate/optional paths, tight controls, and its near-infinitely re-playability value due to the game’s speed and two player option. While the game had only one sequel that came at the twilight of the NES’ life-cycle (like DuckTales, which was also recently remade), the fervor over the game series never really caught on past retro gaming enthusiasts. Continue reading “It’s Chip ‘N Dale Rescue Rangers’ NES-Reimagining by ‘Owlboy’ Artist”
As we get over the Halloween hangover and celebrate a new month, this week on WIRed discusses the importance of social involvement of architecture, Under Armour’s upcoming one-handed magnetic zipper, British tabloid rag ‘The Sun’ fails again (shocker, right?), and the horror of the 1998 WCW Halloween Havoc pay-per-view.
I’m surprised that it took THIS long for something like this to be developed, but Under Armour has made a bold claim that they have finally “fixed zippers.” The sports-apparel company’s new Magzip feature may be innovative and may not change the world as we know it, but it is a huge improvement to the 100-plus year existing clothing technology that are zippers. It may be easy to call the people at Under Armour ‘witches’ and ‘warlocks’., but if you’ve ever fumbled trying to connect the two loose ends of a zipper—and if you claim you haven’t, SHUT UP, YOU LIAR—you’ll be immediately intrigued in the one-handed, strongly magnetized zipper with a re-engineered clasp and you’ll DEFINITELY see the value in Under Armour’s new approach. I mean, IT AUTOMATICALLY guides the two ends of a zipper together, and you ONLY NEED ONE HAND to zip up or down. Continue reading “The Future is NOW: ONE-HANDED…MAGNETIC…ZIPPERS!!!11!!!”