This past week saw the release of the long-awaited and highly-anticipated game Cuphead, a classic run-and-gun action game, developed and published by StudioMDHR Entertainment, focused on a “boss rush” style of battle system (i.e., not a lot of “levels with a boss at the end”; with few exceptions, like the “run-and-gun” test levels to hone your skills, you start almost every level by immediately fighting the boss). What that concept may be interesting, the next eye-grabbing aspect of Cuphead is it’s visual style, being heavily inspired by 1930’s cartoons, with the visuals and audio being painstakingly created with the same techniques of the era, including traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings. With Cuphead’s structure and audio/visual style being huge draws to the game, the third element that adds to this game’s charm is its difficulty, which is able to find that fine balance of being challenging without being frustrating. And yeah, Cuphead WILL INDEED test your hand/eye coordination, timing, and muscle-memory.
Continue reading “Cuphead” Is Constantly Punishing Me and I LOVE IT!
Another E3 has come and gone, so here are some of The PractitioNERD’s favorite announcements made and presented at this year’s Electronic Entertainment Expo! Which includes (of course) Beyond Good and Evil 2 (OMG OMG OMG!!), Spider-Man, OG Xbox games and, wait….hold on…TWO METROID GAMES?!? HUZZAH!! Continue reading The PractitioNERD’s “List ‘O Faves” Trailers from E3 2017!
Don’t worry, dudes and dudettes; no spoilers to Mass Effect: Andromeda here. Anyway, the story of Mass Effect: Andromeda involves humanity journeying out to populate new home worlds in the Andromeda Galaxy as part of the “Andromeda Initiative”. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda after a 600+ year voyage. As with the other main Mass Effect games, the player can create a custom character using the features of the game’s robust creation system, which can lead to amazing or hideous character creations. This post — and the following images after the break — celebrates the latter. Enjoy the show. Continue reading Bless You ‘Mass Effect: Andromeda’ for Gifting Us These Frightening Custom Characters…
Officially announced only this past Monday morning (after teasing up this past Sunday, then another image on Monday), Rockstar Games, the developers and the creators of Grand Theft Auto 5 and the original Red Dead Redemption, officially announced the long-awaited sequel of the latter title, Red Dead Redemption 2, and that it would be released next fall on PlayStation 4, Xbox One and PC. Continue reading The First Trailer for ‘Red Dead Redemption 2,’ coming Fall 2017
As part of the superhero boom in the early 2000s that saw licensed films release in time for their silver-screen counterpart, there was meant to be a Daredevil: The Man Without Fear game. It began development in 2002 as a third-person action game for PlayStation 2, but after Marvel saw (and liked) the first prototype, they stepped in to oversee the project and have final say in all decisions (since they owned the rights to the character, so of course). When the game’s publisher, Encore, saw potential sales success with the movie, development expanded to PC and Xbox, and the game turned into an open-world action game set for release in early 2003, alongside the film. After that, boy OH BOY did the drama begin…
Continue reading Check Out the Cancelled (and Near-Finished) ‘Daredevil’ Game from 2002
Criterion Games has been making video games since 1996’s PC-exclusive action game Scorched Planet, but they made a name for themselves when the original Burnout was released in 2001. The intensely frantic racing game (with a focus on ramming other cars and causing destruction) became known and praised for its technical prowess and tight gameplay. This prompted Criterion to later develop and release three sequels—Burnout 2: Point of Impact, Burnout 3: Takedown, Burnout Revenge—by 2005. Soon afterward, Criterion announced they were making a first person shooter, promising that players could blow up everything their little hearts desired. The game was called Black, and it was amazing! Continue reading Remember ‘Black’ by Criterion Games? That was AWESOME!
I don’t know why I’m surprised by this being a thing. I should have known that madness of the legacy of the late-WWE Hall-of-Famer “Macho Man” Randy Savage was just TOO MACHO to stay in only one Bethesda game. Fallout 4 has been out since early November of last year, but I htink I speak for most gamers that the game was not as good as Skyrim due to the lack of the Macho Madness himself. As my PS4 and Xbox One-playing brethren have to wait until console mod support, PC gamers are reaping the benefit of modders creating the Macho Claws mod. Dig it?
Here’s the honest-to-God truth: I didn’t buy an Xbox 360 until 2010 (long after the RROD-prone CPUs were no longer used), and my personal killer app for the 360 was Alan Wake. Sure, the system came with Forza 3 and Halo:ODST, but I REALLY wanted to play Alan Wake, and this day it’s one of my absolute favorite games (and is my favorite game on 360). Polygon published a meaty article about the undoing and potential redoing of Alan Wake 2 (since we never got a sequel, yet the spin-off game Alan Wake’s American Nightmare was pretty cool), as well as an extended clip of gameplay from an internal prototype Remedy made for the game five years ago. Now that Remedy is shifting gears away from the near-complete Quantum Break on Xbox One, the developers told Polygon that Alan Wake 2 is back on the table, but it’s likely that it’ll be a different Alan Wake 2 than the one seen in that prototype video.
A couple of weeks ago on ‘Sup Holmes, Destructoid’s Jonathan Holmes conducted a near-two-hour interview with Dan Adelman, now the former head of digital content and development at Nintendo of America, who before that was the product planner at Microsoft and business development manager at Xbox. As a longtime gamer, you’d you can see that Adelman has had some of the best jobs in the games industry, however he recently left all of that behind to create his own business and marketing consulting service company for independent game developers.
Continue reading Nintendo’s Former Head of Digital Content & Development dishes on, well, Nintendo…