On September 28, Square Enix announced that Skrillex and Hikaru Utada will be collaborating to write and produce a new song for the upcoming — and highly-anticipated and long-awaited — JRPG, Kingdom Hearts 3. The track, titled ‘Face my Fears’, will open the game when it comes out early next year. Some minor background: Grammy Award winning Skrillex has been a long-time fan of the game franchise and has produced remixes of Hikaru Utada’s previous songs, including ‘Don’t Think Twice.’ Continue reading “The Opening Theme to ‘Kingdom Hearts 3’ to be Penned by Hiraku Utada and…Skrillex?!?!”
So, if you pre-ordered Fallout 76 at a participating retailer, then you’re very, highly likely that you’ll get a shot to try the beta once it rolls out this October. The beta — cleverly referred to as the “Break-it Early Test Application,” or “B.E.T.A. — will clearly provide an eyeful of its testers, since Bethesda announced that the beta “will be the full game and all your progress is saved for launch.” That. Is. AWESOMESAUCE!!
Continue reading “The ‘Fallout 76’ Beta, which starts this October, will contain the FULL GAME…”
Rockstar Games is removing a number of songs in Grand Theft Auto IV due to music licensing issues, as a pretty-large patch for the game started to go live this past weekend, resulting in eliminating A LOT of songs across all the radio stations. For example, the Vladivostok FM station was predicted to be particularly hard hit, and that turns out to be very true. In the place of some of the missing tracks, Rockstar will add a few more newer, lesser-known Russian songs, mostly by Seryoga. Continue reading “Due To Expired Music Rights, Rockstar Pulls David Bowie And More From ‘Grand Theft Auto IV’”
A brand new story trailer for Rockstar Games’ Red Dead Redemption 2 just came out today. According to this story-focused trailer (which is full of hand-to-hand fighting and some stagecoach battles), this new game is a prequel to the original Red Dead Redemption, and you’ll play the role of Arthur Morgan of the Dutch van der Linde gang. An updated summary explains that: “After a robbery goes badly … Continue reading A New Trailer for ‘Red Dead Redemption II’ is HERE!
**wakes back up**
Huh? Whaaa? What happened? What did I miss? Ok, this is one of those things that’s both FOR me and NOT for me. You see, I was a fan of the Sega Dreamcast (despite not owning one; I played on a friend’s console) and of Shenmue when it was released (again, I played it on a friend’s Dreamcast). I even got my hands on the Xbox port of Shenmue II despite not having an Xbox at the time; yeah, I had it pretty bad. based just on that alone, imagine how much I fanboyed when the Shenmue III crowdfunding campaign was announced a couple of years ago. Anyway, SEGA recently announced at FES 2018 that HD ports of Shenmue and Shenmue II are being brought over to the PlayStation 4, Xbox One and PC in North America and Europe, while being exclusive on PlayStation 4 only in Japan. Continue reading “The Shenmue 1 & 2 Collection Is Coming Out Year?!? **faints**”
This past week saw the release of the long-awaited and highly-anticipated game Cuphead, a classic run-and-gun action game, developed and published by StudioMDHR Entertainment, focused on a “boss rush” style of battle system (i.e., not a lot of “levels with a boss at the end”; with few exceptions, like the “run-and-gun” test levels to hone your skills, you start almost every level by immediately fighting the boss). What that concept may be interesting, the next eye-grabbing aspect of Cuphead is it’s visual style, being heavily inspired by 1930’s cartoons, with the visuals and audio being painstakingly created with the same techniques of the era, including traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings. With Cuphead’s structure and audio/visual style being huge draws to the game, the third element that adds to this game’s charm is its difficulty, which is able to find that fine balance of being challenging without being frustrating. And yeah, Cuphead WILL INDEED test your hand/eye coordination, timing, and muscle-memory.
Continue reading ““Cuphead” Is Constantly Punishing Me and I LOVE IT!”
Another E3 has come and gone, so here are some of The PractitioNERD’s favorite announcements made and presented at this year’s Electronic Entertainment Expo! Which includes (of course) Beyond Good and Evil 2 (OMG OMG OMG!!), Spider-Man, OG Xbox games and, wait….hold on…TWO METROID GAMES?!? HUZZAH!! Continue reading “The PractitioNERD’s “List ‘O Faves” Trailers from E3 2017!”
Don’t worry, dudes and dudettes; no spoilers to Mass Effect: Andromeda here. Anyway, the story of Mass Effect: Andromeda involves humanity journeying out to populate new home worlds in the Andromeda Galaxy as part of the “Andromeda Initiative”. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda after a 600+ year voyage. As with the other main Mass Effect games, the player can create a custom character using the features of the game’s robust creation system, which can lead to amazing or hideous character creations. This post — and the following images after the break — celebrates the latter. Enjoy the show. Continue reading “Bless You ‘Mass Effect: Andromeda’ for Gifting Us These Frightening Custom Characters…”
Officially announced only this past Monday morning (after teasing up this past Sunday, then another image on Monday), Rockstar Games, the developers and the creators of Grand Theft Auto 5 and the original Red Dead Redemption, officially announced the long-awaited sequel of the latter title, Red Dead Redemption 2, and that it would be released next fall on PlayStation 4, Xbox One and PC. Continue reading “The First Trailer for ‘Red Dead Redemption 2,’ coming Fall 2017”
As part of the superhero boom in the early 2000s that saw licensed films release in time for their silver-screen counterpart, there was meant to be a Daredevil: The Man Without Fear game. It began development in 2002 as a third-person action game for PlayStation 2, but after Marvel saw (and liked) the first prototype, they stepped in to oversee the project and have final say in all decisions (since they owned the rights to the character, so of course). When the game’s publisher, Encore, saw potential sales success with the movie, development expanded to PC and Xbox, and the game turned into an open-world action game set for release in early 2003, alongside the film. After that, boy OH BOY did the drama begin…
Continue reading “Check Out the Cancelled (and Near-Finished) ‘Daredevil’ Game from 2002”