PBS’ Game/Show on How Net Neutrality Effects Gaming

I’ve covered PBS Digital Studios’ YouTube series Game/Show before regarding the harm fanboys/fangirls cause the gaming industry, but the show also covers some other apolitical, light topics like the morality of cheating in games and love for all things Zelda.  In a recent episode of Game/Show, host Jamin Warren takes on the timely topic of net neutrality, and more specifically, how it impacts the gaming industry and ourselves, the gamers. Though this episode of Game/Show only focuses on the smaller part of the net neutrality debate from the side of online gaming and digital distribution, it’s a topic that’s relevant to gamers, tech aficionados like myself, and people who work, make a living, and spend time contributing and browsing the internet (also like myself). Continue reading “PBS’ Game/Show on How Net Neutrality Effects Gaming”

GIFitecture Xanadu Metal Gear Austin’s Skullbuster – WIRed #104


It’s time for Episode 104 of WIRed, where Montez McCrary discusses GIF-ified architecture, the release of Open Xanadu, a FREE Metal Gear 1 remake and Steve Austin’s Broken Skull Challenge! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “GIFitecture Xanadu Metal Gear Austin’s Skullbuster – WIRed #104”

This 54-Year-Old, Oft-Delayed Software Is FINALLY Out…

OpenXanadu in action.This story is proof that no matter what, how many, or how often roadblocks are placed in front of your progress, you’ve got to fight your way to the end.  When development started back in 1960, many people believed that Project Xanadu would change the world. Soon afterward, delays led to more delays, and so-on and so-forth, however, after 54 years in development, the world’s most delayed software went live. HOORAY!!! Continue reading “This 54-Year-Old, Oft-Delayed Software Is FINALLY Out…”