Genyo Takeda, Nintendo Game And Hardware Designer, Is Retiring

Genyo Takeda, known for working on some of Nintendo’s most iconic games, consoles, and tech, will be stepping down from the company this June. Takeda, 68, was hired in 1971 by future Game Boy creator Gunpei Yokoi, and got started by creating the gun game that nearly sunk Nintendo (not by his doing, but due to the oil crisis of the late-1970s). However, he would go on to produce and direct classic games (like Punch-Out!!, Pilotwings 64, and Dr. Mario 64) and technology (like tapping the NES cart’s RAM to back up save data, the N64 controller’s analog stick and headed up the Wii’s development) as he had long been part of Nintendo’s technology brain trust.

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Nintendo Switch – Doc’D #59

In this video game-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the upcoming home and portable gaming console, the Nintendo Switch, including the Nintendo’s prior systems leading up to the Switch’s March 2017 release.

1) “First Look at the Nintendo Switch” []
2) “Nintendo Switch™ – Official Site – Nintendo’s New Video Game System” []
3) Search “Nintendo Switch” on The PractitioNERD [] Continue reading “Nintendo Switch – Doc’D #59”

The Nintendo Switch, coming March 2017

Formerly referred to as the Nintendo NX, this morning Nintendo revealed a trailer for their upcoming new home console, the Nintendo Switch. According to the press release,

“Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.”

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ArchSelfies Free SIMs Mother Wii Factions – WIRed #95

It’s time for Episode 95 of WIRed, where Montez McCrary discusses classic (but fake) architect selfies, carrier-free SIM cards in Holland, a fan-made Mother collection on Wii, and pro wrestling’s greatest factions! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “ArchSelfies Free SIMs Mother Wii Factions – WIRed #95”

‘Mother/Earthbound’ Fan Compiles All Three Games for Wii

The classic Super Nintendo game EarthBound (titled Mother 2 in Japan) holds a special place in the hearts of many gamers.  The problem with being said-fan of the game is that despite the clamor for it, Nintendo has never OFFICIALLY released Mother — often regarded as Earthbound Zero, due its cancelled plans to be released locally for the North American NES system –or Mother 3 on the Game Boy Advance outside of Japan — even though a faction of die-hard fans translated the ENTIRETY of Mother 3 from Japanese to English THEMSELVES and released it as a ROM hack in 2008 that I personally may-or-may-not have played… Continue reading “‘Mother/Earthbound’ Fan Compiles All Three Games for Wii”

This Piggy Cried “Wii U, Wii U, Wii U,” All The Way Home…

Oh, the Wii U; where to start… Here’s the thing: I WANT the Wii U to succeed, because the more successful console options that exist, the better it is for us gamers as a whole. I love Nintendo, but it’s no secret that their strategy for coming out with games for their consoles systems has drastically changed since the Gamecube era.  From the Wii’s problem with shovelware to the Wii U power being barely better than the PS3 and 360 (and about to be eclipsed by the impending PS4 and Xbox One), it’s also no secret that the Wii U is struggling. It’s even more disappointing when you see to what extent of how the Wii U is struggling.

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Social Design with Quantel Paintbox in a ZombiU Strap Match – WIRed #22

This week on episode 22 of WIRed, the Public Interest Design Institute Asks Architects to Tackle Social Needs, a Quantel Paintbox Demo from 1990, ZombiU is the Longest-Delayed Game Sequel Ever (NOT Duke Nukem Forever) & Pro Wrestling’s Strap Match — without the dirty stuff…maybe.   Continue reading “Social Design with Quantel Paintbox in a ZombiU Strap Match – WIRed #22”

The Longest-Delayed Game Sequel Ever (Nope; it’s not Duke Nukem Forever)

“ZombiU” is actually a sequel to prior game in the series…

Chances are now that many of you fellow gamers are enjoying playing your brand new Wii U system that just came out this past Sunday (if you’re curious about the system, CLICK HERE).  One game in particular for the system, Ubisoft’s ZombiU, is actually a sequel to a game released 26 years, in fact, many people don’t even realize that it’s even a sequel at all.  At first is may seem that the oddly-spelled title was a reference to Nintendo’s console — as with their history of adding “Super” in many Super Nintendo games, “64” at the end of Nintendo 64 titles, “DS” or “3DS” in some form on Nintendo DS games, and “Wii” to many Wii titles — but it’s actually a reference to its predecessor, entitled Zombi.

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Idenburg’s Sci-Fi GUI’s on Wii U with Eddie Guerrero – WIRed #21

This week on WIRed, Architect Florian Idenburg stops by Texas A&M, How tech in sci-fi influences graphic user interfaces, what about the Wii U, and remembering “Latino Heat” Eddie Guerrero.   Continue reading “Idenburg’s Sci-Fi GUI’s on Wii U with Eddie Guerrero – WIRed #21”

The Nintendo “Wii U” Starts the Next Generation (while joining the current one, as well…)

The Nintendo Wii U is the company’s upcoming video game console, announced at the Electronic Entertainment Expo on June 7th, 2011 and set to launch this coming Sunday, November 18, 2012 in North America (November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan). The Wii U serves as the successor to the popular best-selling, yet oft-ridiculed (by many gamers) Wii console, and will be the first entry in the next (eighth) generation of home video game consoles.   Continue reading “The Nintendo “Wii U” Starts the Next Generation (while joining the current one, as well…)”