I played a bit of Brink back in the day, and I found it mixture of multiplayer gun-play with a single-player narrative very interesting and intriguing (mainly as I was selective and hesitant of what games I played online back then), along with its addition of parkour and its levels set on floating cities. If that sounds like something you’d want to try out, then I have great news for you: the Bethesda-published, Splash-Damage-developed game—originally released in 2011—is now free-to-play on Steam. The thing is, no one (outside of Bethesda and possibly Valve) knows why. Continue reading Bethesda’s Brink, Released in 2011, Is Now Free-To-Play
Given the lack of attention that Valve gives to the Half-Life game series, it comes to a minor shock when at least ONE HUMAN BEING at the company is keeping an eye on the iconic and legendary 1998 first-person shooter. This past Tuesday, the original game got patched, and before you ask, it looks to have NOTHING to do with Half-Life 3, an announcement of Half-Life 3, or the existence of Half-Life 3. **teardrop**
Continue reading This Past Tuesday, Half-Life (a 19 YEAR OLD Game) Was Updated for the 1st Time in 4 years…
On a recent episode of HBO’s Looking, currently airing in its second season, the show tackled the issue of Gordon Freeman’s enduring legacy from the Half-Life video game series. Judging from his outfit — you know, the one in the picture above — is Gordon supposed to be a character, or just some construct of the player? In this episode (2.06, Looking for Gordon Freeman), series star Jonathan Groff dons his Gordon Freeman costume in preparation for a Halloween party, but is met instantly with criticism from his friend Agustín who asks “what are you supposed to be, a mailman from the future?” Continue reading So, HBO’s Looking debates whether or not Gordon Freeman is a character or construct…
It’s time for Episode 128 of WIRed, where Montez McCrary discusses a stimulating retirement and nursing home, tiny scallop robots to repair our bodies, the worst loadouts possible in Team Fortress 2, and the rocky beginnings of Rocky Maivia! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading Scallops In Yo’ BODY!! – WIRed #128
The reason us gamers look for and develop video game strategies is that it’s a way to help us succeed and win that game we’re playing. There’ nothing wrong with that, right? However, what if you just wanted to find the most interesting and spectacular methods in order to achieve glorious gaming failure? YouTuber Muselk has a series of videos for you. In an ongoing series of videos, he selects the worst possible weapons for each class in Team Fortress 2 and then plays matches with them. Just as you might expect from the simple explanation alone, the results are rarely pretty. For example, the video above has the Pyro with an bad flamethrower and a gun that takes advantage of water in a multiplayer map that has NO, ZERO, ZIP, ZILCH water. Let’s just say failure was successful.
Continue reading The WORST Possible Loadouts To Use While Playing Team Fortress 2
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Welcome to Episode 69 of PractitioNERD WIRed, in which we lay the nitty-gritty, nerdy-geeky on indoor gardens in Japan, a vacuum used to suck out blood clots, the details on the Steam Controller, and the grand-papi of them all, TripleMania! Also, a little more slight hatin’ on Columbus Day… Continue reading Indoor Farms Vampiric Vacuum Steam Controls TripleMania – WIRed #69
Valve recently revealed details for its very own gamepad — the Steam Controller, designed to work with their Steam Machine varieties of console. The device differs from most modern controllers, featuring two circular, clickable trackpads (rather than analog sticks), and a touchscreen in the middle. Valve explains that the controller is “driven by the player’s thumbs, each one has a high-resolution trackpad as its base.”
Continue reading Valve’s Steam Controller is Here, and…OOOO, I’m Intrigued!