Located in Albert Park in Melbourne, Australia, MUSK Architecture Studio’s project examines what could be possible when contemporary living collides with high-heritage value neighborhoods. In this case, there is a ~33ft x ~65ft (10m x 20m) corner site with a domineering red brick and terracotta-roofed Edwardian era home that has excellent neighborhood curb appeal, but is lacking in its amenity for the those who actually LIVE IN THE HOUSE. Continue reading “The Albert Park Extension by MUSK Architecture Studio”
From the 4 years I’ve spent in undergrad at Texas A&M and the extra 2 years in the Master’s program at UT-San Antonio, I can definitely say that we Architecture majors have a lot in common. As part of the lifestyle, we all have the same long-term relationship with coffee (going on 14 years strong), share the urge to cardboard shards and boxes to make models, and our university studio facility became our ‘home away from home’. Along with that, you get to know your fellow students (as you do in ANY other school), but in the world of architecture majors, our studio culture tends to hosts micro-societies of different personalities (after the break). The Leewardists are rewriting the contemporary history of our civilization through the voice of this elusive being, The Architect. For more about that comic series follow them on Facebook, Instagram or visit their website. Continue reading “The 10 Types of Architecture Students (presented by Leewardists.com)”
In this video game-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, the development, and the somewhat-lost legacy of the game that was ALMOST ‘Fallout 3,” the Van Buren project.
In this month’s architecture-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, design and legacy of Frank Lloyd Wright’s Taliesin West building.Continue reading “Taliesin West – Doc’D #33”
It’s time for Episode 129 of WIRed, where Montez McCrary discusses a creative and interesting design for an art studio, Microsoft Sam giving a try at singing music covers, how ‘The Evil Within’ was edited into a two-hour film, and the how the Curtain Call incident broke kayfabe in wrestling! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “The Day The Kayfabe Died – WIRed #129”
No, the building is NOT collapsing down the hill, nor is it sliding down that same hill like a sled, NOR is it being pulled up the same hill. As a matter of fact, this small art studio itself is a for visual device by being bi-directionally framed to its surrounding site. The drawing, painting and sculpture studio has a great amount of natural light coming from the southeast wall’s tilted glazing, and exterior screens can be deployed to block direct sun and modulate the light and other climatic conditions. A system of frames installed on the northwest part of the building enables bronze sculptures to be suspended in front of the glass and in direct sight of the working artist. It’s in that same spot that those bronze sculptures are staged as a motive of both reflection and confrontation for the artist on site.
“I’m standing in the rain, just standing in the rain, without a coat or umbrella, and I’m still bone-dry….”.
Anyway, the London Barbican Arts Center has recently opened this very impressive new installation that allows visitors to walk right into a room simulating a rain storm, and still NOT GET WET. The creators of the oh-so-cleverly titled “Rain Room,” art studio Random International, use a set of 3D cameras to detect the positions of the people within the space, then turns each of its individual rain streams on or off accordingly. The entire exhibit area covers over 1,000 square feet and uses nearly 220 gallons of water per minute, but allows the total supply of water to be quickly filtered and re-circulated through the system.