Typically, the process to create fake slow motion videos is a difficult one, as it requires software to stretch a video clip out by creating hundreds-and-hundreds of non-existent frames to place in-between existing frames. The result of this hard process often yields low-quality success, as it produced stuttering and unconvincing visual quality. Nvidia aims to take advantage of the incredible image-processing potential of deep learning to create a method to produce high-quality fake slow motion videos from a regular clip. Continue reading “Nvidia using Artificial Intelligence to Create Awesome (but Fake) Slo-Mo Videos”
Genyo Takeda, known for working on some of Nintendo’s most iconic games, consoles, and tech, will be stepping down from the company this June. Takeda, 68, was hired in 1971 by future Game Boy creator Gunpei Yokoi, and got started by creating the gun game that nearly sunk Nintendo (not by his doing, but due to the oil crisis of the late-1970s). However, he would go on to produce and direct classic games (like Punch-Out!!, Pilotwings 64, and Dr. Mario 64) and technology (like tapping the NES cart’s RAM to back up save data, the N64 controller’s analog stick and headed up the Wii’s development) as he had long been part of Nintendo’s technology brain trust.
In this month’s technology-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, features, and lasting legacy of Microsoft’s Windows 1.0 operating system/environment. I’ll get to that…. Continue reading “Microsoft Windows 1.0 – Doc’D #34”
Concept of using cartridges in gaming have become a somewhat a distant memory now—except for dedicated handhelds like 3DS and Vita…and if you’re a retro game collector (like myself)—but back in the day, cartridges were THE ONLY way to get video games playing onto a television set. While the exact origins of the cartridge have been difficult to trace back to, a new Fast Company article runs down the story of the beginnings of this innovative and important piece in the history of gaming technology. Continue reading “How the First Video Game Cartridges Came To Be…”
It’s time for Episode 104 of WIRed, where Montez McCrary discusses GIF-ified architecture, the release of Open Xanadu, a FREE Metal Gear 1 remake and Steve Austin’s Broken Skull Challenge! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “GIFitecture Xanadu Metal Gear Austin’s Skullbuster – WIRed #104”
This story is proof that no matter what, how many, or how often roadblocks are placed in front of your progress, you’ve got to fight your way to the end. When development started back in 1960, many people believed that Project Xanadu would change the world. Soon afterward, delays led to more delays, and so-on and so-forth, however, after 54 years in development, the world’s most delayed software went live. HOORAY!!! Continue reading “This 54-Year-Old, Oft-Delayed Software Is FINALLY Out…”
SMILE! You’re on Candid Cameraaaa!!! Crime doesn’t pays. It NEVER pays. Especially when you commit said crime in a large public area that has several security cameras installed and positioned to catch said crimes being committed. Also, don’t document and show off your five-fingered discounts in public or you’ll get caught on Twitter; like this moron. Scotland Yard has been quietly developing facial recognition technology … Continue reading UK Police Used Facial Recognition Software to ID Rioters