On September 19, Sony announced and revealed the PlayStation Classic, a mini-console that will play 20 pre-loaded PlayStation classic games. The release date is set for December 3, 2018, arriving a little over 24 years after the console was first released in 1994 in Japan (and 1995 elsewhere). Continue reading “The PlayStation Classic Mini-Console is Arriving December 3rd!”
It’s time for a spooky Episode 123 of WIRed, where Montez McCrary discusses the resurgence of JFK airport’s Terminal 6, be the DJ who scratches audio tapes, Final Fantasy XV as a polygonal PlayStation 1 game, and get to know the awesome Veda Scott! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “Counting Halloween! – WIRed #123”
If you’re one of those Final Fantasy fans — like myself — who strongly believed the series peaked with VII and felt that the series had been on a steep decline ever since — personally, IX has been my favorite, and really the only polarizing game in the series since VII has to be XIII; or the blatant pay-to-win rip-off ‘All The Bravest” on iOS… –then you are going to get a kick out of this. Freelance animator Mark Jenkins re-imagined the upcoming Final Fantasy XV as a PlayStation 1 game, and the results he chronicled on his Tumblr, are just wonderful. If you can, take yourself back to the mid-to-late 1990’s, and imagine taking that weekly trip to Blockbuster Video or Hollywood Video and you feast your eyes on this wonderful piece of goodness (after the break): Continue reading “So Here’s ‘Final Fantasy XV’…as a PSone Game?!?”
Hey, fellow gamers! Remember when Metal Gear Solid came out on the PlayStation in 1998? I loved playing through that game over the course of an entire week, infiltrating Shadow Moses Island, getting awesome gadgets and weapons, playing the excellent boss battles (especially that whacked-out Psycho Mantis fight), and being enthralled by the story.
Hey, Metal Gear fans! Remember when Syphon Filter came out on the PlayStation in 1999? Remember how some of us went Metal Gear fanboy on it and called it a Metal Gear ripoff and never played it (*raise hand* guilty)? Well, a few years later I was able to buy the game and play it, and it was a very enjoyable tactile-shooting experience. On the PlayStation Blog, John Carver (creative director at Bend Studio, makers of Uncharted: Golden Abyss) discussed certain aspects of how Syphon Filter became a game, comparisons to Metal Gear Solid, and the hardships of creating such a huge game. Continue reading “Wow! The Original “Syphon Filter” Almost Never Happened”