Watch ‘Shantae’ designer James Montagna build a level in ‘Super Mario Maker’

At this year’s Game Developers Conference, Polygon asked WayForward designer and artist James Montagna to try building a level in Super Mario Maker. Montagna is a long time WayForward employee who contributed design work to over a dozen of the company’s games, such as Shantae: Risky’s Revenge, Shantae and the Pirate’s CurseA Boy and His Blob, and much more.  Continue reading “Watch ‘Shantae’ designer James Montagna build a level in ‘Super Mario Maker’”

Here’s What ‘Alan Wake 2’ COULD Have Been…

Here’s the honest-to-God truth: I didn’t buy an Xbox 360 until 2010 (long after the RROD-prone CPUs were no longer used), and my personal killer app for the 360 was Alan Wake.  Sure, the system came with Forza 3 and Halo:ODST, but I REALLY wanted to play Alan Wake, and this day it’s one of my absolute favorite games (and is my favorite game on 360). … Continue reading Here’s What ‘Alan Wake 2’ COULD Have Been…

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E3 2013: Top Five Stories, Day 3/3


Aloha, fellow gamers!! This is the time of year that we all look forward to on the yearly gaming calendar (next to the dates of certain game releases we are looking forward to) is the annual Electronic Entertainment Expo, also known as “E3.”  This year, the conference takes place at the Los Angeles Convention Center in Los Angeles, California. As with CES 2013 and last year’s AIA Convention, I will be providing my personal five favorite stories made during today’s E3 festivities (and will be doing this for the rest of the convention), so here’s the THIRD and FINAL DAY of my E3 2013 TOP FIVE STORIES!! Continue reading “E3 2013: Top Five Stories, Day 3/3”