I have been a proud owner of the PlayStation VR hardware since its launch last year, and for the past several months I’ve enjoyed playing VR-based games and demos, while also having a fun time playing non-VR games in theater mode. VR, in general, is successful when the visuals and audio become optimally immersive, but most of the focus had been on visuals. To show how capable PSVR can be by having the audio and other sounds adapt to your movement in the virtual space, Sony brought in violinist Joshua Bell to record a 360-degree virtual reality studio session at Air Studios’ Lyndhurst Hall in London. This project, which features adaptive audio and positional tracking, allows the subject wearing the PSVR helmet to semi-realistically “step inside” the recording studio.
Continue reading “Sony has released a PlayStation VR Music Video that you can walk around in…”
In this technology-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, implementations, and the current and possible future legacy of virtual reality technologies.
1) “Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution” by Jim Blascovich and Jeremy Bailenson [http://amzn.to/2hmSakM]
2) “The Rise and Fall and Rise of Virtual Reality” by Katie Drummond [http://www.theverge.com/a/virtual-reality]
3) YouTube’s Virtual Reality Channel [https://goo.gl/SUwfXr] Continue reading “Virtual Reality – Doc’D #58”
I LOVE Psychonauts! I also love playing games on my PlayStation 4! Well, it was recently announced that Double Fine’s classic PS2 platformer Psychonauts is heading to PS4 this spring! Now, I already own a complete copy of the game for PS2 that I replay every-so-often, so I won’t be purchasing the updated version for my PS4. However, if you don’t already own it or haven’t played it before, you really, REALLY should. Continue reading “Double Fine’s Classic ‘Psychonauts’ Comes to PS4 This Spring!”