Nintendo Labo: What Do We Know It & Why Do I WANT IT SO MUCH?!?

Last week, Nintendo unveiled its “new interactive experience” for Nintendo Switch, called Nintendo Labo. Nintendo describes the Labo as a “new line of interactive build-and-play experiences that combine DIY creations with the magic of Nintendo Switch.” The Labo will allow Switch owners build cardboard versions of items — dubbed “Toy-Cons” by Nintendo — ranging from a 13-key piano, to a fishing rod, a bird house or even a motorbike. It works by inserting Joy-Con controllers into those Toy-Cons, and (via the Joy-Con’s use of multiple IR and motion sensors), players will be able to play games themed to the variety of cardboard creations. I must say, as someone who grew up making tons and TONS of things and projects out of cardboard, I’m extremely interested and intrigued by this product.

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Google’s Take on Apple’s AirDrop for Android, ‘Files Go,’ is Currently in Beta

Google brand new upcoming app, Files Go, works similar to Apple’s AirDrop, as it will allow users to manage, clean up, and share files to nearby Android-based devices via Bluetooth. Files Go — what will likely be a less-than 10MB download, according to the closed beta — has a file-transfer feature doesn’t appear to operate EXACTLY how AirDrop works, as both people need to have the Files Go app open, while AirDrop lets you send files from any app to any nearby contact, regardless over the recipient having a similar app.

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Play the “lost” NES videogame version of “The Great Gatsby.”

Wow, is this my SECONDThe Great Gatsby“-related post in a single day? Dang, I’m on a roll. Kaiser. Toasted. With butter. Anyway, with the release of the official trailer to the next film adaptation of F. Scott Fitzgerald’s “The Great Gatsby” set to be released on Christmas Day this year, I figured that this would be a great time to revisit one of my favorite online flash games from the past few years.  The game itself is an 8-bit version of The Great Gatsby, made as a tribute to old-school NES games, and was created and developed by Charlie Hoey and editor Pete Smith.

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