A nine-week class project taken on by four students in the 3D Animation and Computer Generated Images program at Montreal’s Collège de Bois-de-Boulogne, has resulted in some pretty cool Metal Gear Solid moving fanart. The aim of the project was to recreate a level from a famous video game, and this was the result. Continue reading “A Student Remake of Metal Gear Solid’s Heliport in Unreal Engine 4”
“Metal Gear: Ghost Babel,” the Game Boy Color title that relied on precise timing and expert stealth (as is the case of MOST of the Metal Gear games), is now being played by an anonymous mob of users on Twitch, who can just input random commands at their heart’s content. What could possibly go wrong, you ask? Well, unlike the crowd-played Pokemon, which ended up well (and the Twitch audience would later finish every game of the main-line series), early on this venture was turning into something more similar to Twitch plays Halo, in which the crowd was unable to get past basic enemy encounters. Since then, significant progress was made, as as of day 2 of this experiment, Stage 2 was cleared! Click after the break for updated tweets! Continue reading “Twitch Is Playing ‘Metal Gear: Ghost Babel’ through Crowdsourcing; Pretty Decently…”
Ok fine, so the new Metal Gear Solid is short. I mean, it’s REALLY short. AND IT’S THIRTY FREAKIN’ DOLLARS!! There, now that I have gotten the consensus whiny rant heard all around the internet since its release out of the way, it’s fair to say that there is a lot more content packed into Metal Gear Solid V: Ground Zeroes than it’s 2-3 hour playtime length would have you think. Even so, the game has been heavily criticized for being “a sliver of a larger, more complete game,” as described by Kirk Hamilton at Kotaku (who still liked the game, but recommended waiting for The Phantom Pain). I’ve already discussed that creator Hideo Kojima admitted that he’d rather have Ground Zeroes be part of the main Metal Gear Solid V: The Phantom Pain, which will be released…at some point. Recently (as you can see in the video above), some folks over at Eurogamer were able to complete a speedrun in Ground Zeroes in just ten minutes. TEN…MINUTES. Continue reading “You TOO Can Beat ‘Metal Gear Solid V: Ground Zeroes’ In 10 Minutes”
This week on WIRed, the simplicity of a box-shaped wooden house, if you want to print a circuit board to a shirt — YOU CAN –, how Metal Gear Solid 5 was almost a PSP AND PS3 game, and ARE-YOU-READY…for Fire Pro Wrestling?! Also, I had an awesome yet sickly Thanksgiving! How was yours? Answer in the comments!
Soooo, according to an interview with Kotaku, it appears that Ground Zeroes, the prologue chapter to Metal Gear Solid 5, was originally planned to be released on both the PlayStation 3 and PSP before it made the jump to the current and next-generation consoles. I must admit, having my MGS titles on the PSP would have been awesome — as both Portable Ops and Peace Walker are just PLAIN AWESOME! According to series producer Hideo Kojima:
“Honestly, I really wanted to release Ground Zeroes right after [2010’s PSP release of] Peace Walker. Whether on PSP or PS3. But then we had development issues, some delays with Metal Gear Rising as well. And then we learned about next generation coming, so it ended up being the way it is now.”
If you’re a fan of the Metal Gear series (as I am), and you want to know more about how a new open-world design is going to work and/or change the traditional stealth-oriented gameplay in the next Metal Gear Solid game, then it’s best you take a peek at the above video. This is a long demonstration of Metal Gear Solid V: The Phantom Pain from Sony’s livestream from this year’s Tokyo Games Show. You’ve got to admit that Snake looks better than ever on next-gen consoles, huh? Continue reading “12 Minutes of ‘Metal Gear Solid V’ Footage Awesomeness!”