The Little Island, County Cork, Ireland-based Exigent Networks is a network security solutions company that aims at delivering high quality network connectivity. The company, with offices in Dublin and Birmingham, England, primarily focus on offering network and security infrastructure, IP telephony, microwave wireless, network and systems management and related services to private and public clients. As part of that line of work, it’s a necessity to conduct research related to the market you’re in and the services you offer. According to a detailed research graphic Exigent sent my way, it seems that they are seeing the amount of public wireless hotspots in Europe to more than double, triple, quadruple or even quintuple (and THEN some) within the next 12 months.
Are you planning on spending time with your extended family this holiday season? Are you also the designated computer/techie/gadget-person of the family that EVERYONE tells their computer issues to or asks how to set up their devices? If so — I feel your pain — then you should consider having them take a seat and watch this series of internet security videos. If fact, you should probably REQUIRE them to watch it. Courtesy of a security company called Varonis, this course has five in-depth lessons on topics such as: creating a good and secure password, how to know what websites to trust, how to better protect your smartphone, and even a lesson about the internet of things (if they get something like a Nest, WeeMo, Amazon Echo, Google Home, or any other smart device like those). Continue reading Finally, Here’s an Internet Security Basics Course for the Whole Family; Just in Time for the Holidays!
It used to be that a 4 Mbps download and 1 Mbps upload was all it took for an internet connection to be considered “broadband,” and for the mid-to-late 1990s, it WAS blazing fast. The key word in that last sentence is “WAS”, and a couple of weeks ago the Federal Communications Commission (FCC) has just flipped that definition on its ear. FCC commissioners voted 3-2 in favor of dramatically upping the minimum broadband threshold: Now ALL internet service providers will have to offer speeds of AT LEAST 25 Mbps down/3 Mbps up (which is a much better minimum that 4/1) if they want to label their offering as “broadband”. Here’s some perspective: the average American home broadband connection pulls down around 11 Mbps, while approximately 17 percent of Americans technically (by new definition) no longer have broadband internet. Continue reading The FCC more than Quintupled the Legal Definition of ‘Broadband’
It’s time for Episode 110 of WIRed, where Montez McCrary discusses saving a brutalist legend, Google and MIT’s shape-shifting robot, how net neutrality effects gaming, and a classic two-out-of-three-falls-match from Ring of Honor! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading Brutalist ShiftBot Neutrality Best-of-Three – WIRed #110
I’ve covered PBS Digital Studios’ YouTube series Game/Show before regarding the harm fanboys/fangirls cause the gaming industry, but the show also covers some other apolitical, light topics like the morality of cheating in games and love for all things Zelda. In a recent episode of Game/Show, host Jamin Warren takes on the timely topic of net neutrality, and more specifically, how it impacts the gaming industry and ourselves, the gamers. Though this episode of Game/Show only focuses on the smaller part of the net neutrality debate from the side of online gaming and digital distribution, it’s a topic that’s relevant to gamers, tech aficionados like myself, and people who work, make a living, and spend time contributing and browsing the internet (also like myself). Continue reading PBS’ Game/Show on How Net Neutrality Effects Gaming
It’s time for Episode 104 of WIRed, where Montez McCrary discusses GIF-ified architecture, the release of Open Xanadu, a FREE Metal Gear 1 remake and Steve Austin’s Broken Skull Challenge! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading GIFitecture Xanadu Metal Gear Austin’s Skullbuster – WIRed #104
This story is proof that no matter what, how many, or how often roadblocks are placed in front of your progress, you’ve got to fight your way to the end. When development started back in 1960, many people believed that Project Xanadu would change the world. Soon afterward, delays led to more delays, and so-on and so-forth, however, after 54 years in development, the world’s most delayed software went live. HOORAY!!! Continue reading This 54-Year-Old, Oft-Delayed Software Is FINALLY Out…