At this year’s Game Developers Conference, Polygon asked WayForward designer and artist James Montagna to try building a level in Super Mario Maker. Montagna is a long time WayForward employee who contributed design work to over a dozen of the company’s games, such as Shantae: Risky’s Revenge, Shantae and the Pirate’s Curse, A Boy and His Blob, and much more. Continue reading “Watch ‘Shantae’ designer James Montagna build a level in ‘Super Mario Maker’”
It’s time for Episode 94 of WIRed, where Montez McCrary discusses artist-designed architecture, the chip-sized Arduino board, a Shenmue postmortem bug review, and ***it’s so quiet you can hear the wrestlers talk***! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “ArtsyBuilding Microview Shenmues Wrestler Gab – WIRed #94”
Dreamcast fans REJOICE (I’m looking at you, PC)!! For those who remember, Shenmue was an extremely ambitious game for its time (and I’m talking about late-1990’s-time), which included a massive and interactive open world, environments full of people and dynamic activity and a fairly-complex combat system, along with using state-of-the-art graphics. The project was huge in scope, and the game’s director, Yu Suzuki, revealed at the “Shenmue Postmortem Panel” at this year’s Game Developers’ Conference (GDC) that the game’s development didn’t come without its fair share of bizarre development bugs. In fact, according to Suzuki, up to 300 bugs were found EVERY DAY!