It’s time for Episode 110 of WIRed, where Montez McCrary discusses saving a brutalist legend, Google and MIT’s shape-shifting robot, how net neutrality effects gaming, and a classic two-out-of-three-falls-match from Ring of Honor! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “Brutalist ShiftBot Neutrality Best-of-Three – WIRed #110”
I’ve covered PBS Digital Studios’ YouTube series Game/Show before regarding the harm fanboys/fangirls cause the gaming industry, but the show also covers some other apolitical, light topics like the morality of cheating in games and love for all things Zelda. In a recent episode of Game/Show, host Jamin Warren takes on the timely topic of net neutrality, and more specifically, how it impacts the gaming industry and ourselves, the gamers. Though this episode of Game/Show only focuses on the smaller part of the net neutrality debate from the side of online gaming and digital distribution, it’s a topic that’s relevant to gamers, tech aficionados like myself, and people who work, make a living, and spend time contributing and browsing the internet (also like myself). Continue reading “PBS’ Game/Show on How Net Neutrality Effects Gaming”
It’s time for Episode 89 of WIRed, where Montez McCrary discusses the AIA 25 Year Award winner — The DC Metro –, cheap alternatives to Adobe PhotoShop, how annoying fanboys and fangirls are ruining gaming, and the awesome Sara Del Rey; because she’s awesome! Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “Metro Subs Cheap Photoshop Fanboys Del Rey – WIRed #89”
Short answer: YES! DEAR GOD, YES!!! But that’s just me…
PBS’ Game/Show is an online program on YouTube produced by PBS Digital Studios, where the show looks at the relationship between videogames and modern life, and talks about all the things that gamers typically think about. In this episode, host Jamin Warren ponders on whether or not our feelings of anger and disapproval toward video games we don’t like (for either genuine or less-than-so reasons; likely the latter because the internet is a thing) are hurting the industry.