This past week saw the release of the long-awaited and highly-anticipated game Cuphead, a classic run-and-gun action game, developed and published by StudioMDHR Entertainment, focused on a “boss rush” style of battle system (i.e., not a lot of “levels with a boss at the end”; with few exceptions, like the “run-and-gun” test levels to hone your skills, you start almost every level by immediately fighting the boss). What that concept may be interesting, the next eye-grabbing aspect of Cuphead is it’s visual style, being heavily inspired by 1930’s cartoons, with the visuals and audio being painstakingly created with the same techniques of the era, including traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings. With Cuphead’s structure and audio/visual style being huge draws to the game, the third element that adds to this game’s charm is its difficulty, which is able to find that fine balance of being challenging without being frustrating. And yeah, Cuphead WILL INDEED test your hand/eye coordination, timing, and muscle-memory.
At the Sonic the Hedgehog Birthday Celebration — which I’m required to write to further perpetuate the notion that The PractitioNERD secretly operates as a Sonic Fan Site — that happened at San Diego ComicCon 2016 this past week (which not only included celebrating the character’s 25th anniversary, sing-a-longs, a God-awful livestream — contrary to the better live experience on-location — and a merchandising crossover between Sonic the Hedgehog and Sanrio characters, like Hello Kitty), two new Sonic video games were officially announced. The first game that will celebrate the 25-year-old franchise will be Sonic Mania, in which the above trailer starts with an awesome remix of the end theme to the Genesis version of Sonic 3D Blast, and is slated for release in Spring 2017 on PlayStation 4, Xbox One and Windows PC. Continue reading “‘Sonic Mania’ and ‘Project Sonic 2017’ to come out next year?! C’mon 2017; I’mmm Waaaitinnnng…”
A new video was recently released for the upcoming ‘EA Sports UFC‘, taking a look at a virtual match between Rhonda Rousey and Meisha Tate. EA and EA Sports were definitely going for realism in their soon-to-be-released mixed martial arts fighting game, but these ‘EA Sports UFC‘ female fighters and their movements are all too real! After playing the demo on PlayStation 4, there was a LOT to be desired (but that’s the point of a demo; release it, take notes, and improve the game before launch), but EA is not only making strides with the game due to this demo and a Reddit AMA, but they are making history for having the female fighters in a UFC video game for the first time! PROGRESS! Continue reading “‘EA Sports UFC’ Shows Grappling Women ‘Cause of ‘Them Fightin’ Words’…”
The stories revealed in this week’s WIRed includes: the portable Hypecubus pre-paid apartment, the rifle-shaped world’s first movie camera, the low down on “Beyond: Two Souls,” and WWE celebrates the Hardcore Championship. Also, a personal reveal of my copy of the Xbox One and two shows that share something in common…
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Last year’s “The Walking Dead” adventure game from Telltale Games was one of the best games from 2012; it even won Game of the Year from the Spike Video Game Awards and from several other gaming news outlets. It seems like the comic book series, the AMC television show, and the video game have shown that the franchise can product top quality licensed products….until this. Because it’s always just a matter of time for someone to shamelessly milk the license for all it’s worth with little effort and respect for the intellectual property, ENTER: ACTIVISION and TERMINAL REALITY’s “The Walking Dead: Survival Instinct” first-person shooter. Continue reading “Activision To Ship the Not-Ready-For-Primetime “The Walking Dead: Survival Instinct” in March”