Tag Archives: gadget

Astell & Kern’s $999 ‘heavyweight portable media player’ Kann; no, that’s NOT a typo…

Astell & Kern’s newest portable music player (or PMP with no “I”; sorry 50) — the $999 Kann — is out now, and for a portable media player, it has some pretty impressive modern-day inclusions.  This fact is interesting since most high-end portable music players are slow to included extra bells-and-whistles, if at all.  Not only is the Kann huge — it’s just over an inch thick (25.6mm) and weighs over half a pound (278.7g) — it includes a massive 6000mAh battery (for a supposed battery life of 14 hours), an integrated powered headphone amp, and both micro SD and full-size SD card slots. Keep in mind, this thing IS ONE-THOUSAND DOLLARS. Continue reading Astell & Kern’s $999 ‘heavyweight portable media player’ Kann; no, that’s NOT a typo…

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The History of Smartwatches – Doc’D #26

In this month’s technology-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, implementations and rise of the smartwatch.
Continue reading The History of Smartwatches – Doc’D #26

The Walkman – Doc’D #14

In this month’s technology-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the history, the awesomeness and the legacy of the Sony Walkman. Continue reading The Walkman – Doc’D #14

It’s Chip ‘N Dale Rescue Rangers’ NES-Reimagining by ‘Owlboy’ Artist

One on the crown jewels in my NES game collection is Chip ‘N Dale Rescue Rangers, 1/3 of the Disney-Capcom NES “Holy Trinity” (including DuckTales and Darkwing Duck).  It’s  one of my favorite retro games, as it contains a host of secrets, alternate/optional paths, tight controls, and its near-infinitely re-playability value due to the game’s speed and two player option. While the game had only one sequel that came at the twilight of the NES’ life-cycle (like DuckTales, which was also recently remade), the fervor over the game series never really caught on past retro gaming enthusiasts. Continue reading It’s Chip ‘N Dale Rescue Rangers’ NES-Reimagining by ‘Owlboy’ Artist

CANstructing Cloned Trees & Pronouncing Game Titles with Ebenezer Roddy Piper – WIRed #27

Don’t get scared; Get Nerdy! Also, ZOMBIES & KITE-EATING TREES!!

This week on WIRed, we talk about Canstruction, Germany’s plan to clone Christmas trees, how to properly say certain video game title, and “Rowdy” Roddy Piper goes Dickens on us all!   Continue reading CANstructing Cloned Trees & Pronouncing Game Titles with Ebenezer Roddy Piper – WIRed #27

Oscar Niemeyer’s Worst Tech Reproduces Games of Wrestling Shadows – WIRed #26

What do the Mayans, Doctor Who, Demi Lovato, Machetes, and Winking have in common? You don’t know; neither do I.

This week’s apocalyptic (ugh…) episode of WIRed discusses the late-great architect Oscar Neimeyer, CNET’s Worst Tech Products of 2012, a new game for…the VIRTUAL BOY?!?, and boiling point of the Hart/McMahon grudge in documentary form.

Continue reading Oscar Niemeyer’s Worst Tech Reproduces Games of Wrestling Shadows – WIRed #26

San Fran Arena with DIY Speakers Ends the Power, SERIOUSLY! – WIRed #24

…also, Pearl Harbor Day, “Man of Steel,” “Star Trek Into Darkness,” and ALL THE THINGS!!

This week on WIRed, a new community arena for the Golden State Warriors and San Fran, build you own speakers, the end and final issue of Nintendo Power, and celebrating the WWE’s most awkward lowlights.   Continue reading San Fran Arena with DIY Speakers Ends the Power, SERIOUSLY! – WIRed #24

African Palladio, WiFi Moochers, BLOPS2 Memes & Starrcade – WIRed #23

The Future is SO BRIGHT……

This week on WIRed #23 (JORDAN!), Palladio’s architectural style found in AFRICA, WiFi moochers better beware, Call of Duty: Black Ops 2 memes, and the brief story behind NWA Starrcade!   Continue reading African Palladio, WiFi Moochers, BLOPS2 Memes & Starrcade – WIRed #23

Social Design with Quantel Paintbox in a ZombiU Strap Match – WIRed #22

This week on episode 22 of WIRed, the Public Interest Design Institute Asks Architects to Tackle Social Needs, a Quantel Paintbox Demo from 1990, ZombiU is the Longest-Delayed Game Sequel Ever (NOT Duke Nukem Forever) & Pro Wrestling’s Strap Match — without the dirty stuff…maybe.   Continue reading Social Design with Quantel Paintbox in a ZombiU Strap Match – WIRed #22

Idenburg’s Sci-Fi GUI’s on Wii U with Eddie Guerrero – WIRed #21

This week on WIRed, Architect Florian Idenburg stops by Texas A&M, How tech in sci-fi influences graphic user interfaces, what about the Wii U, and remembering “Latino Heat” Eddie Guerrero.   Continue reading Idenburg’s Sci-Fi GUI’s on Wii U with Eddie Guerrero – WIRed #21