Tag Archives: first

Who do YOU have winning the First Women’s Royal Rumble?

I know, I know; there was an architecture story this past Monday, meaning there’s a Video Game story later in the week. So, why is there a Pro Wrestling story in the middle, you ask? Well, the usual Pro Wrestling story next week will still happen, but that’s AFTER this year’s Royal Rumble, which I want to talk about BEFORE the event. According to SportsBettingDime, the current favorite to win Men’s Royal Rumble is Shinsuke Nakamura (+250), and I want this too, especially after their classic Wrestle Kingdom match a few years ago and the tease during last year’s Smackdown Money in the Bank Match. But every year there’s a pool asking who’s winning the Men’s Rumble match, so the most intriguing question this year is who’s going to win the FIRST, WOMEN’S Royal Rumble match?

Continue reading Who do YOU have winning the First Women’s Royal Rumble?

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Charlotte Flair Becomes 1st Woman in WWE History to Main Event on PPV, Raw AND SmackDown!

Yesterday, WWE announced that Charlotte Flair, daughter of  WWE Hall of Famer Ric Flair, made history by becoming the first female Superstar in the company’s history to main event a pay-per-view, Raw and SmackDown in singles matches.  Flair completed this trifecta this past Tuesday night on SmackDown Live when she competed with SmackDown Women’s champion Naomi to a no contest in the main event, after multiple main event matches against Sasha Banks on Raw, as well as at the 2016 edition of Hell in a Cell. Continue reading Charlotte Flair Becomes 1st Woman in WWE History to Main Event on PPV, Raw AND SmackDown!

Norma Merrick Sklarek – Great African-American Architects

Norma Merrick Sklarek  (April 15, 1928 – February 6, 2012) was the first African-American woman to be licensed as an architect in the United States — the first to be licensed in the state of New York in 1954 and in the state of California in 1962 —  as well as the first woman to be elected Fellow of the American Institute of Architects.  Shlarek accomplished many firsts for black women in architecture, including establishing the first architectural firm to be formed and managed by an African-American woman in 1985, Siegel, Sklarek, Diamond, which was the largest woman-owned and mostly woman-staffed architectural firm in the United States.   Continue reading Norma Merrick Sklarek – Great African-American Architects

The Dark Knight’s 1000th Raw Street Fight of Spintronics – WIRed #4

Episode 4 (yeah, FOUR) of this week’s edition of The PractitioNERD discusses:
1) Explore Gotham City’s Architectural Grandeur in 3D (http://goo.gl/IMTya)
2) Fan Film “Street Fighter: Legacy” to become Live-Action Series (http://goo.gl/ILfLI)
***FAN FILMS: Metal Gear Solid: Philanthropy (mgs-philanthropy.net/main/?lang=en), Mega Man (megamanfilm.com), and one-of-the-many Portal fan films (youtube.com/watch?v=4drucg1A6Xk)***
3) University of Utah Researchers Create ‘Spintronic’ LED: Brighter, Cheaper & Eco-friendly (http://goo.gl/buI7S)
4) The 1st Episode of WWE Monday Night RAW, Episode 1000 on 7/23/2012 (http://goo.gl/lRYbS)
…and the Question of the Week!!   Continue reading The Dark Knight’s 1000th Raw Street Fight of Spintronics – WIRed #4

“The PractitioNERD WIRed: Week-In-ReviewED” Teaser Trailer, Show Debuts June 29th

Continue reading “The PractitioNERD WIRed: Week-In-ReviewED” Teaser Trailer, Show Debuts June 29th

The PractitioNERD Show on YouTube, Coming June 29th (also, 200th POST!)

Because it’s amazing what geeky & nerdy hobbies/obsessions, a digital video camera, a microphone, some editing software and a decent internet connection can get you.  Also, not a bad way to celebrate the 200th post on The PractitioNERD!

Starting on the evening of Friday, June 29th (and every following Friday evening), the PractitioNERD YouTube show will review the stories covered and shared across the PractitioNERD network (i.e. this blog, Tumblr, Facebook, Google +, etc.).  This project has been in the making for the past few months, as I’ve been testing equipment, video/sound quality, graphics, music, formats, etc., but things are falling in place; I’ve even filmed an “Episode 0” as a test to see how everything looked and sounded.  I saw this as also a great way to celebrate The PractitioNERD’s upcoming 1-Year Anniversary on Thursday, June 14th of 2012 (**kazoo sounds**) and to further expand the network.

So rise up your Klingon goblets, take a bite of your Apenture Lab-decorated cakes, blow your computer-aided drafted horns, toss those steel chair-shaped party favors in the air like you just don’t care and spread the word on your two-way pagers — oh, nostalgia — and cry out: WE ARE NERDS, HEAR US WHINE!!!

My Impressions: "Bodycount" (Demo – Xbox 360)

For the last several years, the first-person shooter (FPS) has been a dominant genre in the video games market.  Whereas some developers and publishers seek to cash in on the craze with an inferior product (*cough*Hour of Victory*cough*Haze*cough*America’s Army*cough*, some series such as Call of Duty (CoD), Killzone, Battlefield, Halo, Medal of Honor (MoH), and few others that I refer to as the “usual suspects,” have typically been on top (both critically and financially).  There are also some games that fun to play, but don’t share the type of notoriety of said prior series of games amongst the average gamer, such as TimeSplitters (known for its smooth, buttery controls) and Black (known for its heavily stylized cinema-inspired action and destructibility, mostly with explosive barrels that just happen to be everywhere), among some others.

What we have here is Bodycount, developed by Guildford Studios and published by Codemasters.  The story involves a former American soldier, named Jackson, who is recruited by an mysterious organization referred to as “The Network”, who has regularly resolved conflicts between the States where even the United Nations itself were unable to handle. At a later time, Jackson arrives at the conclusion that the wars were actually caused by some enigmatic group of individuals.

We like BIG BOOM!

Bodycount is an science-fiction/action FPS that features a destructible environment.  This means that nearly everything within the maps (or levels) in the game can be destroyed in a realistic fashion.  Since the player has the option and ability to create a dynamically-changing playing environment, this opens up new paths to completing mission objectives.  By scoring kills against the enemies (who have a fairly difficult, yet manageable A.I.), the player can start multipliers to obtain more points (i.e., The Club and 50 Cent: Blood on the Sand; not FPS’s but third-person shooters, or TPS’s) and unlock power-ups, like air strikes, that would further decimate the map’s environment.

Peek-a-boo, I see you!!!

From the moment I started playing, I noticed that the controls are buttery-smooth (a’la TimeSplitters and the CoD: Modern Warfare series) and the buttons are mapped well for easy finger-maneuvering with the 360 controller.  As I kept playing, I noticed that at times the screen got pretty busy with enemies, HUD graphics/notifications, and just the action in general.  Just be sure to stay focused on the objectives and checkpoints that lie ahead (if you can find and keep track of them during all of the action).  It’s easier to keep track of your objective markers once the action slows down.  Speaking of the oft-cluttered screen, make sure to pay attention to the tip prompts that appear on the screen at certain points during the demo, as they provide some strategies on how to use the variety of weapons and other options at your disposal.  Also, remember this golden rule in Bodycount: cover is you best friend. Don’t go all in with guns blazing (to borrow a quote commonly used — as well as a phrase seen on the back of the box for Black; also, the team that made Bodycount is the same studio that made Black).  There is plenty of cover available, from the dilapidated and makeshift buildings, vehicles, barricades, etc., and there’s always a place to use for cover; plus, the player will have near complete freedom while in cover.  Be warned though, most of the cover areas are useful for only so long because enemies can destroy it should they find you; remember the environmental destructibility I mentioned earlier?

See, I told ya’!

Bottom line, the demo played very well and I thoroughly enjoyed my experience with it.  I’m not sure that I’d personally purchase Bodycount upon release (as other gaming related things have caught my eye; I’m looking at you Uncharted 3 and PlayStation Vita), but based on the demo, this game may be a good soon-to-purchase for FPS fans looking for a change from the “usual suspects.”  Check out the demo on Xbox Live Marketplace and the PlayStation Network and see for yourself!

The 1st PS2 Game I Finished – "Maximo: Ghosts to Glory"

Maximo: Ghosts to Glory holds a special place in my heart as far as video games are concerned.  When I got my first PlayStation 2 on Christmas of 2002, this game (along with Onimusha 2 and WWF Smackdown: Just Bring It) were my first PS2 games, and of those three games, Maximo was the first PS2 I ever completed, start to finish.  In later years, I noticed that this was one of those games that not a lot of people played; it was just kinda ignored and this game is a very underrated classic in the PlayStation 2’s library. That, and BOOOOOYYY was that game difficult!!  If I recall, it took me around 2 weeks of my Christmas Break of near-non-stop playing to finish that beast of a video game!

The 1st Synthetic Organ Transplant equals "HOO-RAY!!!"

“HOO-RAY” why, exactly?

Well, since this revolutionary and life-saving surgical breakthrough was successful in its first trial (and hopefully things continue as such in subsequent future trials), this could spell the end of these things:
1) No more long waits on patient transplant waiting lists,
2) No more risks of organ rejection post-operation, and
2) No more lives HAVE to be sacrificed to save another life.
Continue reading The 1st Synthetic Organ Transplant equals "HOO-RAY!!!"