Criterion Games has been making video games since 1996’s PC-exclusive action game Scorched Planet, but they made a name for themselves when the original Burnout was released in 2001. The intensely frantic racing game (with a focus on ramming other cars and causing destruction) became known and praised for its technical prowess and tight gameplay. This prompted Criterion to later develop and release three sequels—Burnout 2: Point of Impact, Burnout 3: Takedown, Burnout Revenge—by 2005. Soon afterward, Criterion announced they were making a first person shooter, promising that players could blow up everything their little hearts desired. The game was called Black, and it was amazing! Continue reading “Remember ‘Black’ by Criterion Games? That was AWESOME!”
Digging into his own personal experience, in this month’s edition of “Rant ‘N Resolve,” host Montez McCrary recounts his feelings on the term “Oreo” used negatively toward black people (meaning “black on the outside, white on the inside), why the term is downright dumb, and why it should fade away, never to return again. Continue reading “The Great “Oreo” Lie – Rant ‘N Resolve #8″
Back at MIT in March of 2007, almost 80 people gathered for a 1-1/2 day conference hosted by the MIT College of Architecture to discuss why only 1% of AIA members are black and why there are fewer than five black professors full-time at major architecture schools in the country. Just to show how dedicated, tough, and COMPLETELY BOSS these guests and panelists were, they didn’t allow a late-winter blizzard (that shut down most of the airports in Boston) stop them. Continue reading “MIT’s “The Black Architect’s Journey” Conference on Architecture, Race and Academe”
The classic 1927 silent, black-and-white filmMetropolis, from German director Fritz Lang, showcases a look decades ahead where futuristic urban dystopia cities are designed and built in vertical layers (rather than horizontally) based upon reflecting the varied social statuses in society. The film’s plot involves a futuristic city that is sharply divided between the working class and the city planners, and the son of the city’s mastermind falls in love with a working class prophet who predicts the coming of a savior to mediate their social class differences. The architecture of Metropolis could pretty easily be seen and recognized in several major cities across the world today, and shows influences from a number of architectural styles, including (but not limited to): Futurist, Art Deco, and Gothic.
Continuing with the celebration of Black History Month, I want to introduce architect Paul Revere Williams, FAIA. Mr. Williams was a Los Angeles-based architect, and a Fellow Member of the American Institute of Architects (AIA); in fact, he became the first African-American member of the AIA in 1923, and the first African-American voted Fellow in 1957. He practiced largely in Southern California, and designed many public and private buildings, as well as the homes of numerous Hollywood star, ranging from Frank Sinatra, Lucille Ball/Desi Arnaz, and Lon Chaney.