Okay everyone, it’s been well over a month since Back to the Future Day back in October, and we all know this truth by now: the 2015 predicted in Back to the Future: Part II did NOT happen in real-life (not exactly, anyway). I mean, we have spec and expensive demonstrations of hoverboard devices, Nike has developed working self-“lacing” shoes, and we got Google Glass. However, there’s no Jaws sequel, no dehydrating (and growing) pizzas, and the Chicago Cubs couldn’t get past the American League Championship Series to make it to the World Series (however, that does mean NO Biff’s Pleasure Palace, so….yay?). But that’s OK, we — and by “we,” I mean PistolShrimps — can just change the past by re-editing Back to the Future Part II to include things that DID happened in the year 2015. Continue reading “‘Back to the Future: Part II’ Expertly Edited, Showing the REAL 2015”
It’s time for Episode 92 of WIRed, where Montez McCrary discusses the 99% Invisible podcast, a working LEGO computer keyboard, a theoretical look at a remastered Rescue Rangers game, and UFC Champ Ronda Rousey possibly eyeing WrestleMania 31? Welcome to WIRed, bringing you the nerdy-geekery on architecture, technology, gaming, and pro wrestling. Continue reading “99% Invisi-LEGO Keys Rescue Ranges Rousey-Mania – WIRed #92”
It’s been a while since I’ve made references to “Blade Runner” in my architecture stories, so — ladies and gentlemen — here’s that follow-up you’ve been waiting for! This is a conceptual design for Vietnam’s Pavilion for the Expo 2015 in Milan, and it focuses on creating a space that mixes settlement and agriculture. Designed by H&P Architects, the building is steel-framed with large modules connected via simple joins and/or overlapping (the longest module is at least 23 feet long).