Yesterday, WWE announced that Charlotte Flair, daughter of WWE Hall of Famer Ric Flair, made history by becoming the first female Superstar in the company’s history to main event a pay-per-view, Raw and SmackDown in singles matches. Flair completed this trifecta this past Tuesday night on SmackDown Live when she competed with SmackDown Women’s champion Naomi to a no contest in the main event, after multiple main event matches against Sasha Banks on Raw, as well as at the 2016 edition of Hell in a Cell. Continue reading Charlotte Flair Becomes 1st Woman in WWE History to Main Event on PPV, Raw AND SmackDown!→
In this video game-themed episode of PractitioNERD Documented, or “Doc’D”, host Montez McCrary will be discussing the Sega Game Gear and Master System classic, Castle of Illusion, starring Mickey Mouse.
“Pretty Boy” Larry Sharpe, taking on Dominic DeNucci at Madison Square Garden in 1980.
If you’re a longtime professional wrestling fan with specific memories of the NWA and early-WCW, it’s incredibly likely that you remember Larry Sharpe. Sharpe had a pretty decent career as a mid-card wrestler, but he’s likely best remembered for running the legendary Monster Factory, which he and Buddy Rogers opened in 1983 in Paulsboro, New Jersey. For the uninitiated, the Monster Factory is notable for produced perhaps more pro wrestling stars than any one training facility before WWE consolidated its developmental promotions to its Performance Center and NXT. Continue reading Legendary Pro Wrestling Trainer Larry Sharpe Has Passed Away At Age 66→
Riddle me this, Batman (assuming that you’re Batman, of course): what happens if the building — in this case in Merida, Yucatan, Mexico — you’re converting into a bar is cataloged as a Historic Monument by the National Institute of Anthropology and History of Mexico, which doesn’t allow ANY modification of the property? Well, you’re limited to only being able to recover the existing architectural elements (in this case, iron and wood) and design the project with complete and absolute fidelity to the original building. Re-purposing and rehabilitating a historic structure can be complicated enough, but the Nauzet Rodríguez team pulled it off real well. Continue reading A Colonial House Recovery on 64th Street; I Smell a Holiday Movie Franchise…→
While WWE may have failed to purchase and obtain most of the video library from TNA/Impact Wrestling — mostly to adding new media content to WWE Network library for its subscribers — the company has managed to obtain the complete library of the Ohio-bases Heartland Wrestling Association. Along with the current acquisitions o the WCW, NWA, ECW, WCCW, and Mid-South (among others), the WWE Network is continuing to beef up its streaming content. Continue reading WWE Purchases the Entire Heartland Wrestling Association Library→
Four lost Kirby minigames from the Super Famicom’s Satellaview peripheral (we’ll get to that in a bit…) have made their way into the hands of gaming preservationists after a surprise auction and some help from fans of the franchise. Here’s the story: Kirby no Omocha Hako (「カービィのおもちゃ箱, aka “Kirby’s Toy Box”) was a Satellaview title consisting of 10 mini-games. The Japan-exclusive device let players download games via a satellite connection, and while many games were made available for the Satellaview, most have been lost after the service discontinued. However, when some ARE found, they can take quite a while to get them working and playable again. Continue reading Four Long Last ‘Kirby’ Games Found At A Japanese Auction→
What you see before you (other than this awesome website, ThePractitioNERD.com) is this training video created by SEGA from the year-of-our-Lord 1996. This 28-minute “trainumentary” with run-of-the-mill “butt rock” and MTV editing that reeks of the 90’s was created for rookie video game testers at Sega of America’s office in Redwood City, California. The video was recently released to the internet at large by the production company behind it, Green Mill Filmworks. Continue reading This 1996 SEGA Game Tester Training Video is Nineties as ALLLLL HECK…→
Back in the year of our Lord Nineteen-Forty-Six (1946) at the “Britain Can Make It Better” exhibition, this Benjamin Bowden-designed bicycle, known simply as the Classic (and later the Spacelander), was presented for the first time as what a bike twenty years in the future would resemble. Bowden’s first streamlined design for the bicycle had included a motor to give riders a little extra power when attempting to pedal uphill. This futuristic-style bike didn’t go into production in the United States until 1960, but the delayed production time of the Spacelander wasn’t the problem. Continue reading This Futuristic Bicycle from 1946 Looks Like It Was Designed This Week!→