John Carpenter has directed and/or produced some of my favorite films (from Halloween, The Thing, Escape from New York, The Fog, They Live, Big Trouble in Little China, to name a few), and I put him on my list of my favorite filmmakers of all time. The only thing that could make me idolize this man and his work more was if he were a fan of my favorite video game series…oh…huh…hold on…JOHN CARPENTER IS A SONIC THE HEDGEHOG FAN!?!?!?! ***jumping up-and-down, squealing*** Whew, ok, so, after telling The Guardian last month about how deep he was into Destiny 2, saying “I’ve dedicated my life to learning how to play it. At my age (69 years old) why not? It keeps me out of trouble.” Recently in FACT, he discusses his long-time love for SEGA’s blue-and-spiked-haired dude with an attitude. Continue reading Sonic Fan (and sometimes Director) John Carpenter on His Love for the Game Series
Konami has teamed up with Starlight Media, a Chinese media giant, to create a live-action Contra movie AND a TV drama series. In fact, the film project was originally revealed earlier this year, and movie’s plot, according to the press release, appears to be taking elements from the varying storylines from both the Japanese and English versions of the game. Continue reading The Live-Action Contra TV Series & Film Will Get A Worldwide Release
Starting this past Tuesday, Visceral Games is no more. It was announce today that the studio behind Battlefield Hardline (my 2nd favorite Battlefield game after BF1) and the awesomely-spoopy (NOT a typo) Dead Space series (as well as Dante’s Inferno, The Simpsons Game, The James Bond games Agent Under Fire, Everything or Nothing and From Russia With Love, and The Godfather games among others), will be shut down in the near future. Plus, according to EA, the Star Wars game in development at Visceral will be revamped into something completely different and will move to a different studio, EA Worldwide Studios, led by EA Vancouver. Continue reading Electronic Arts Shuts Down Visceral Games. *SIGH*
While many people get the competitive rush from playing card/board games, video games, sports and the like, many others add the aspect of gambling to the competition. While it’s possible to responsibly gamble (moderation is key, as does gambling with items of little-to-zero monetary value), some people can easily get swept up in it. The following infographic after the break titled “Celebrities & Gambling Addiction” contains a ton of sourced information about many celebrities and their different backgrounds with and the ups-and-downs of gambling addiction, from the small, to the moderate, to the potentially (and “actually”, in some cases) devastating. Continue reading “Celebrities & Gambling Addiction” from WebMastersJury
This past week saw the release of the long-awaited and highly-anticipated game Cuphead, a classic run-and-gun action game, developed and published by StudioMDHR Entertainment, focused on a “boss rush” style of battle system (i.e., not a lot of “levels with a boss at the end”; with few exceptions, like the “run-and-gun” test levels to hone your skills, you start almost every level by immediately fighting the boss). What that concept may be interesting, the next eye-grabbing aspect of Cuphead is it’s visual style, being heavily inspired by 1930’s cartoons, with the visuals and audio being painstakingly created with the same techniques of the era, including traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings. With Cuphead’s structure and audio/visual style being huge draws to the game, the third element that adds to this game’s charm is its difficulty, which is able to find that fine balance of being challenging without being frustrating. And yeah, Cuphead WILL INDEED test your hand/eye coordination, timing, and muscle-memory.
Continue reading “Cuphead” Is Constantly Punishing Me and I LOVE IT!
When it comes to making WWE video games, the in-ring motion capture (MoCap) work is performed by very talented non-WWE wrestlers that learn everyone’s moves and entrances while wearing the motion capture suits. This method allows the actual WWE wrestlers from having to take lots of time out of their already busy schedules to film MoCap work. However, there are some instances when some WWE talent don’t want someone else to bring their moves to the virtual world; Shane McMahon is one of them. Continue reading Here’s Shane McMahon Doing MoCap for WWE 2K18…
This new trailer for Red Dead Redemption 2 stars a new character named Arthur Morgan and is set before the events of the first game. The trailer features a younger Dutch and his group of outlaws, including the new protagonist Arthur. If you recall from the original Red Dead Redemption, Dutch was the leader of a gang that included that game’s main protagonist John Marston, as well as the man he was chasing, Bill Williamson. It’s probably a safe bet to assume both John and Bill will be in Red Dead Redemption 2.
Red Dead Redemption 2 doesn’t have a solid release date, but is slated for a Spring 2018 release window for the PlayStation 4 and Xbox One.
A few days ago, dataminers discovered the NES game Golf hidden within the Switch’s firmware. Speculation ranged from it being a bug, a placeholder for the eventual launch of Nintendo’s Virtual Console service, or some hidden Easter egg. In actuality, it’s the last assumption, but it goes a bit deeper than a simple bonus. Members and users of the forum GBATemp.net were able to find out the very specific steps needed to get the emulator up and running legitimately. First, your Nintendo Switch console must be on the initial firmware version (1.0.0) and be set to the date of July 11. Why that specific date? Well, in 2015, that was the day that Satoru Iwata passed away and Golf was one of the first titles he worked on. Continue reading The Nintendo Switch’s Hidden NES Emulator is a Tribute to the late-Satoru Iwata…