Starting this past Tuesday, Visceral Games is no more. It was announce today that the studio behind Battlefield Hardline (my 2nd favorite Battlefield game after BF1) and the awesomely-spoopy (NOT a typo) Dead Space series (as well as Dante’s Inferno, The Simpsons Game, The James Bond games Agent Under Fire, Everything or Nothing and From Russia With Love, and The Godfather games among others), will be shut down in the near future. Plus, according to EA, the Star Wars game in development at Visceral will be revamped into something completely different and will move to a different studio, EA Worldwide Studios, led by EA Vancouver.
EA’s Patrick Söderlund said in a blog post:
“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design…”
“…Lastly, while we had originally expected this [Star Wars] game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.”
Visceral Games was originally founded as EA Redwood Shores back in 1998, as it was located in Redwood Shores, California and shared the same site location as the EA’s corporate headquarters. In May 2009, the studio was renamed Visceral Games.
Rest In Peace, Visceral Games. Long Live Visceral Games…