Barkley 2 Gets Even More Bizzare & Absurd With Turn-Based Basketball…

As someone who has played Barkley Shut Up And Jam on the Genesis, I was pleasantly surprised by the indie game that took the lore (as much lore as a street basketball game can have) and added a Japanese RPG flare. This resulted in the popular Barkley Shut Up And Jam: Gaiden.  After learning of a sequel being funded through Kickstarter (and its subsequent release date of early 2016), I was intrigued to find any new information on the game.  A few weeks ago at PAX Prime in Seattle, a playable version was shown and here’s what we have to go by now.

Before hitting the break, the actual FULL TITLE of Barkey 2 is this:

The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa

Got that? Don’t worry; I’ll be referring to it as “Barkley 2” from here on in.

Barkley 2 Gets Even More Absurd With Turn-Based Basketball

I expect the sequel to Barkley Shut Up And Jam: Gaiden to double-down on the weird and insane, but I was STILL taken aback by the new, turn-based approach to playing basketball. Even though Barkley Shut Up And Jam: Gaiden was full of basketball references and famous players of the 90’s era of the NBA, there were never any part of that game that involved actually playing basketball. Barkley 2 addresses this, all while implementing its own take on basketball with this mini-game, that uses some of the similar JRPG elements that influenced the first game.

Barkley 2 Gets Even More Absurd With Turn-Based Basketball

This means that shooting, passing, and other moves are based on player stats, class, and percentage chances, even with a few flares of strategy RPGs (SRPGs). While this creates a much slower approach to the fast and quick game of basketball, but it allows the player to set-up some really ridiculous strategies that you’d NEVER see in a basketball video game or an actual game of basketball (probably not even streetball or And1 mixtapes). Essentially, when a player is selected, the few options available are: move, act, post, and done, with that last option concluding that player’s current turn.

[Thanks Kotaku]

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