Whenever you think about video game consoles that were commercially successful—ranging from the Game Boy to the PlayStation—are iconic pieces of industrial product design. But how a console looks like is only part of the story, because in the case of gaming consoles, the system itself needs to be not only technologically efficient, but it needs to be able to get developer support, play games, and the games need to be good. The truth is that there are dozens-upon-dozens of other gaming machines that either didn’t catch on or just failed miserably (hey there, Gizmondo; I’m looking at you…). This truth is not lost on Evan Amos, as he has devoted his own time to cataloging each and every last one of them.
Luke Plunkett, a writer for Kotaku, explains that Amos is a longtime contributor to Wikipedia, and many of his own images populate many of the game consoles’ pages on the site. He wants to establish a free, online museum based on his collection, which includes 360-degree views and images of each console’s internal electronic/plastic/metal components. Be sure to check out the image gallery Amos already maintains online, as you’ll be sure to see the familiar faces, but the real fun doesn’t truly begin until you come across the consoles that didn’t quite make it (you again, Gizmondo…Pippin? Virtual Boy?). To be perfectly honest, you probably won’t find a more complete and dedicated visual taxonomy into gaming console design history.
- Preserving video game history one photo at a time (polygon.com)