Warren Spector. Randy Pitchford. Will Wright. What doe these gaming gods have in common.
What? NO, the answer has nothing to do with them NOT being black. They all wear glasses. Geez people, I thought we didn’t look at each other based on race.
Anyway, Blacks In Gaming is an organization (with sponsorship backing from Microsoft) that plans to involve itself in new projects, tech, local chapters, up and coming entrepreneurial ventures, collaborative networking and gaming curriculums in schools and universities. BIG members are gaming industry professionals who voluntarily give their time to share their experiences and insight to their exciting careers. Although it can be difficult to get into the gaming industry, BIG feels that their involvement in the process could break through those barriers. Their mission is to provide support to anyone who wants to be part of the gaming industry (gamers included) via various networking opportunities, outreach programs, mentorships, and entrepreneurships.
Black In Gaming will provide a professional to any student or aspiring video game developers looking for a mentor that matches their career aspirations and interests. The provided mentor is to provide career and educational guidance to help focus the individual(s) efforts to a fulfilled conclusion. BIG can also be reached out by schools for career days or other similar types of events to discuss their daily tasks, educational histories and credentials, and act as a positive source of information and inspiration.
Some of the industry professionals (from designing, marketing, public relations, mentorship, social media, community, promotions, outreach, etc.) involved in Blacks In Gaming include:
- Kevin Brown, Microsoft, Corporate Sponsorship (17 year veteran in high quality art/project management) with Sony Computer Entertainment America (Santa Monica Studio), Brash Entertainment, Microsoft Game Studio, Electronic Arts & Coolhand Studios on games like Mass Effect, Gears of War, Age of Empire, Zoo Tycoon, Tiger Woods PGA franchise, Star Wars Rebellion, and God of War 3
- Charles Howard, Marketing (10 years of combined agency and consulting experience handling multi-million dollar real estate projects, sports diversity campaigns, restaurants, government/public affairs, and non-profit marketing initiatives)
- Pryce Jones, Graduate Director for Academy of Art School of Game Design (12 year veteran video game artist, 3D modeller, conceptual artist, and art director with a Bachelor of Architecture)
- Verin G. Lewis, CKO, Microcomputer Resources, Inc., an independent company that create games with a positive, non-violent message with African-American role models; their first release was Josh’s World.
- Dennis J. Mathews II, CEO, Revelation Interactive LLC (10 year veteran in programming games, hardware, websites, and programs) 1st & current Chairman of the Board of the Houston Community College Digital Game and Simulation Department (HCC-DGS)
- Marcus Montgomery, Designer, Backbone Entertainment (11 year veteran game designer) with work on the Apple IIe through the Sega Saturn and PlayStation 1 to the PlayStation 3 and Xbox 360
- Rochon Perry, Founder/Principal, Red Licorice Studios & Cedar Grove Publishing, worked on the White House Access to Capital for Small Business campaign, Bishop Desmond Tutu’s 1st tour after his release from prison, independent comic book companies like AXIS (the creators of Tribe), and curated exhibits at the Cartoon Art Museum on Black and Women Cartoonists.
- Lisette Titre, Lead CG Artist, Backbone Entertainment (11 year veteran CG Artist) worked with Electronic Arts on Tiger Woods PGA Golf, The Simpsons Game and Dante’s Inferno; her most recent release is Backbone Entertainment’s Zombie Apocalypse 2
[Thanks Blacks In Gaming]