Last year’s “The Walking Dead” adventure game from Telltale Games was one of the best games from 2012; it even won Game of the Year from the Spike Video Game Awards and from several other gaming news outlets. It seems like the comic book series, the AMC television show, and the video game have shown that the franchise can product top quality licensed products….until this. Because it’s always just a matter of time for someone to shamelessly milk the license for all it’s worth with little effort and respect for the intellectual property, ENTER: ACTIVISION and TERMINAL REALITY’s “The Walking Dead: Survival Instinct” first-person shooter.
After presenting a trailer with gameplay demonstration footage that looked as if it was in its pre-alpha stage, I thought “OK, this is early in the developement; they have plenty of time to finish the game,” so I wasn’t concerned at all. The footage that was shown on IGN had colors and textures that looked cheap and plastic-like, the footage showed numerous amounts of screen tearing, and the pace of the action seemed off and not fluid at all. Again, I was not concerned because I thought there was plenty of time to fix it, but apparently Activision fully intends to release “The Walking Dead: Survival Instinct” for the Xbox 360,PlayStation 3, PC, and Wii U on March 26th in North America and March 29th in Europe. Yikes.
FIRST GAMEPLAY FOOTAGE
Well, I guess Activision should release a new trailer to show off the new, polished gameplay trailer rather than a bootleg-type, fan-edited video, right? WRONG! On the contrary, Activision released a new trailer alongside the announcement, and it features ZERO, NADA, ZILCH gameplay footage, and instead has the television show stars Norman Reedus and Michael Rooker staring at a camera talking about how stoked they were about the game. Ugh.