Blog Archives

Fun-Sized Portal Gun from ThinkGeek Won’t Drain Your Wallets

Remember when 5,000 original, limited-edition, life-sized replicas of the Portal gun from — well, Portal — were released from ThinkGeek this summer? You know, they were about $208 and the inventory cleared out almost immediately (like under 30 minutes)? Well, if you missed your shot and/or you’re looking for something more budget-friendly and (if you’re a space-saver) smaller, then ThinkGeek’s new $59.99 Miniature Replica Portal Gun may be hard to pass up.   Read the rest of this entry

About these ads

Half-Life: Black Mesa is Not Half-Life 3, But It’s Just Fine With Me…

Black Mesa, the long-awaited (and also long-delayed) fan remake of  the classic game Half-Life utilizing the Source engine is now available FOR FREE!!  It is an amazing recreation of the original Half-Life game with updated graphics, sounds, and controls.   Read the rest of this entry

Indie Game: The Movie; a Movie of Indie Games…Get it?

Sure, we gamers enjoy the triple-A, million dollars games that big-name, big-time developers and publishers with large employee numbers churn out to us in retail stores every year.  However, how about the games that aren’t big budget titles, made by a small team of people (if not just one person), and don’t get the same mainstream attention?  Here’s a secret: some of those independently-developed video games are just as fun (if not MORE fun) than their big-budget counterparts.  For the real stories behind some the most recently acclaimed games of this type, look no further than the documentary, Indie Game: The Movie. Read the rest of this entry

Vikings’ Adrian Peterson Rehabs using Specially-Designed Videogames

Adrian Peterson, superstar running back for the NFL’s Minnesota Vikings, suffered a torn ACL injury in last December, near the end of the regular season. As part of Peterson’s rehab regiment, he played Wii Fit and other games that are specially designed to regain strength and balance.   Read the rest of this entry

The Debut! – The PractitioNERD Show, Episode 1

Despite a faulty camera, a day of lost work, and computer issues, here is the debut episode of “The PractitioNERD Show.” After a brief introduction to myself and the blog, I’ll discuss :

1) Architecture
~Fundraiser to publish a book about London’s Art Deco architecture (http://goo.gl/d81G6)
~A beautiful Brazilian bungalow getaway house (http://goo.gl/PRiam)

2) Technology/Gadgets
~A CPU fan/heatsink combo (http://goo.gl/WPTV6)
~A DIY HDTV Antenna (http://goo.gl/z2IB4)

3) Video Games
~Mega Man’s 25th Anniversary soundtrack collection (http://goo.gl/BMph2)
~The Legend of Zelda baby nursery (http://goo.gl/LdbWq)

4) Professional Wrestling
~Booker T wins the WCW Title in 2000 (http://goo.gl/hCjpj)
~Daniel Bryan wrestling in the Texas Wrestling Alliance in 2000 (http://goo.gl/keCVG)

PLUS, the QUESTION OF THE WEEK!!

Awesome Future-Father makes “The Legend of Zelda” Theme in Nursery

Coming off the heels of Father’s Day a little over a week ago, let’s continue to chronicle the efforts of awesome gaming fathers out there.  Above is the work of loving father-to-be Cole Bradburn, decided that The Legend of Zelda would be the nursery theme (particularly the art style from Wind Waker/Phantom Hourglass/Spirit Tracks). Teaming up with his buddy Wes — you remember, the other awesome father who created the equally amazing Yoshi’s Island nursery room – the pals spent at least 150 hours over the course of three months creating this masterpiece of a nursery.  The artwork by Wes was done COMPLETELY BY FREEHAND! Can you believe that?!?

Cole, you are going to great among the greatest fathers ever! I tip my fedora to you, good sir!

[Thanks Cole Bradburn & YouTube]

The ARTSLAM! 8-BIT ARCADE! (LEVEL 2) Show was a BLAST!

This past Saturday, March 31, I was able to attend the 8-BIT ARCADE! (LEVEL 2) event at the White Rabbit in San Antonio, hosted by ARTSLAM! San Antonio, and sponsored by Pabst Blue Ribbon and Montana.  The premise for the event is to bring back the memories of childhood from going to the arcade, spending quarters upon quarters of our allowance money (or cash from our parents), learning team-building strategies from classic arcade co-op games like “The Simpsons,” “Teenage Mutant Ninja Turtles: Turtles in Time,” or “X-Men” with friends and complete strangers.  Man, those were the days; too bad arcades (on a large scale) are pretty much dead in America (and NO, Dave & Busters does NOT count).

Read the rest of this entry

Kinda Creepy FuncoLand Training Video…

Ah yes, FuncoLand; the precursor of the big-’ol brick-and-mortar buy new/used and sell retail videogame stores.  I remember venturing FuncoLand numerous times back in the day, shopping for games for my Genesis, Game Gear, and Master System (yes, I was a SEGA kid; I even got the Game Gear TV tuner from there).

Well, in subsequent years, as result of business decisions and some sort of weird reverse osmosis, FuncoLand became the store we know (and love?) as GameStop, taking EB Games and Babbages along with them.  While, techinally, FuncoLand is no more, thanks to the all-powerful internet, their hideous and hilarious training video lives on forever (at lease until the zombie apocolypse occur).

A PS3 and Xbox 360 in ONE CASE!! TWO for ONE, FOLKS!!!

1) Cut a hole in the box
2) Put a PS3 & 360 in the box
3) Then you turn on the box…..

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I personally own about 20 video game systems and over 500 games in my collection.  Whenever I travel, I typically bring my PSP and my DSlite, but if I’m going somewhere where there’s going to be a television, I’m going to bring along a gaming console, and it’s usually between the PlayStation 3 and the Xbox 360.  Often, this decision takes about a day or so so I can think about what games I’m currently playing on what system, and the system with the most currently played games ends up winning that decision, but I believe that it is safe to say that this gamer may not have similar first-world issues like mine in the near future.   Read the rest of this entry

G4 Network previews "WWE ’12"

G4 corespondent (and MTV Road Rules alum) Blair Herter was in Los Angeles last month to not only attend the WWE SummerSlam pay-per-view, but also to speak with WWE Superstars Alberto Del Rio, R-Truth, Natalya, and Kelly Kelly to discuss the upcoming “WWE ’12” video game.  The main topic of discussion in the video below is the new game’s simpler and faster gameplay, as well as the new “Predator Technology” animation system.
Yup, formally named “SmackDown vs. RAW,” the series is undergoing some changes, the most visible change being the title, which is now more streamlined to just “WWE ’12″ as opposed to what it could have been called: “WWE SmackDown vs. RAW 2012.” The new title is quick and to the point.  While many gamers poke fun at the people who always purchase the newest iteration of the “Madden NFL” series every year, I cannot do so; even though I probably buy a new “Madden NFL” game every 2-3 years, I buy EVERY ITERATION of the WWE SmackDown series game year after year, going back to “WWF SmackDown!” on the original PlayStation back in 2000.  So yeah, I’m a HUUUUGE sucker. :-P

“WWE ’12″ is scheduled to be released for the PlayStation 3, Xbox 360, and Wii on November 22, 2011 in North America, and on November 25 in the United Kingdom.  If you pre-order the game, you will be able to play as The Rock and receive alternate attires for The Miz. I CAN’T WAIT!!!!!!!!!!

My Impressions: "Bodycount" (Demo – Xbox 360)

For the last several years, the first-person shooter (FPS) has been a dominant genre in the video games market.  Whereas some developers and publishers seek to cash in on the craze with an inferior product (*cough*Hour of Victory*cough*Haze*cough*America’s Army*cough*, some series such as Call of Duty (CoD), Killzone, Battlefield, Halo, Medal of Honor (MoH), and few others that I refer to as the “usual suspects,” have typically been on top (both critically and financially).  There are also some games that fun to play, but don’t share the type of notoriety of said prior series of games amongst the average gamer, such as TimeSplitters (known for its smooth, buttery controls) and Black (known for its heavily stylized cinema-inspired action and destructibility, mostly with explosive barrels that just happen to be everywhere), among some others.

What we have here is Bodycount, developed by Guildford Studios and published by Codemasters.  The story involves a former American soldier, named Jackson, who is recruited by an mysterious organization referred to as “The Network”, who has regularly resolved conflicts between the States where even the United Nations itself were unable to handle. At a later time, Jackson arrives at the conclusion that the wars were actually caused by some enigmatic group of individuals.

We like BIG BOOM!

Bodycount is an science-fiction/action FPS that features a destructible environment.  This means that nearly everything within the maps (or levels) in the game can be destroyed in a realistic fashion.  Since the player has the option and ability to create a dynamically-changing playing environment, this opens up new paths to completing mission objectives.  By scoring kills against the enemies (who have a fairly difficult, yet manageable A.I.), the player can start multipliers to obtain more points (i.e., The Club and 50 Cent: Blood on the Sand; not FPS’s but third-person shooters, or TPS’s) and unlock power-ups, like air strikes, that would further decimate the map’s environment.

Peek-a-boo, I see you!!!

From the moment I started playing, I noticed that the controls are buttery-smooth (a’la TimeSplitters and the CoD: Modern Warfare series) and the buttons are mapped well for easy finger-maneuvering with the 360 controller.  As I kept playing, I noticed that at times the screen got pretty busy with enemies, HUD graphics/notifications, and just the action in general.  Just be sure to stay focused on the objectives and checkpoints that lie ahead (if you can find and keep track of them during all of the action).  It’s easier to keep track of your objective markers once the action slows down.  Speaking of the oft-cluttered screen, make sure to pay attention to the tip prompts that appear on the screen at certain points during the demo, as they provide some strategies on how to use the variety of weapons and other options at your disposal.  Also, remember this golden rule in Bodycount: cover is you best friend. Don’t go all in with guns blazing (to borrow a quote commonly used — as well as a phrase seen on the back of the box for Black; also, the team that made Bodycount is the same studio that made Black).  There is plenty of cover available, from the dilapidated and makeshift buildings, vehicles, barricades, etc., and there’s always a place to use for cover; plus, the player will have near complete freedom while in cover.  Be warned though, most of the cover areas are useful for only so long because enemies can destroy it should they find you; remember the environmental destructibility I mentioned earlier?

See, I told ya’!

Bottom line, the demo played very well and I thoroughly enjoyed my experience with it.  I’m not sure that I’d personally purchase Bodycount upon release (as other gaming related things have caught my eye; I’m looking at you Uncharted 3 and PlayStation Vita), but based on the demo, this game may be a good soon-to-purchase for FPS fans looking for a change from the “usual suspects.”  Check out the demo on Xbox Live Marketplace and the PlayStation Network and see for yourself!

Follow

Get every new post delivered to your Inbox.

Join 483 other followers

%d bloggers like this: