The 25th annual WWE Survivor Series event took place last night at Madison Square Garden in New York City. While keeping tabs on the match results on numerous wrestling websites, I started thinking about all of the classic matches from Survivor Series’ past. All of that thought ended with my knowledge of the very first Survivor Series on Thanksgiving Night of 1987.
In 1987, fresh off the heels of Hulk Hogan defeating Andre the Giant to retain the then-WWF Championship at WrestleMania III that March, the rivalry between the two superstars continued. The result of the increased interest and popularity of the rivalry resulted in the WWE creating a new event in November to capitalize on it. The event would be called “Survivor Series,” and would be centered around a series of elimination-style tag team matches. The match above is the main event from the 1st annual Survivor Series on November 26th, 1987, as Hulk Hogan and his team competed with Andre the Giant and his team.
The Yakuza video game series by SEGA (known in Japan as Like a Dragon) is one of the more underrated critical darlings in gaming. It can best be described as the Japanese version of Rockstar Games’ popular Grand Theft Auto series, mixed with the short-lived Shenmue series, also made by SEGA. SEGA is currently working on releasing a new side-story to the Yakuza series with the release of Yakuza: Dead Souls (or Like a Dragon Of The End in Japan) for the PlayStation 3 in North America and Europe in March 2012 (the game has been available for purchase in Japan since June 9th, 2011).
The game itself is a huge departure from the main series storyline, taking place during the events a zombie outbreak in Kamurocho in April of 2011, when the residents of the city have become zombies. The Japan Ground Self-Defense Force (which is Japan’s army) was called in to contain the outbreak, but were unsuccessful in doing so, and only one soldier is still alive, Misuzu Asagi. During these events, the legendary former yakuza, Kazuma Kiryu returns from Okinawa after receiving a phone call from a mysterious man who has kidnapped Haruka Sawamura. Now, four men are the only hope and are the only ones who can defend the city and ultimately save it- the mysterious money-lender Shun Akiyama, feared yakuza and construction company owner “Mad Dog” Goro Majima, the recently awoken from deep sleep Dragon of Kansai, Ryuji Goda, and Kazuma Kiryu. So it’s almost like Zombieland, but Japanese and taking place mostly in the red district!!
|1) Cut a hole in the box
2) Put a PS3 & 360 in the box
3) Then you turn on the box…..
I personally own about 20 video game systems and over 500 games in my collection. Whenever I travel, I typically bring my PSP and my DSlite, but if I’m going somewhere where there’s going to be a television, I’m going to bring along a gaming console, and it’s usually between the PlayStation 3 and the Xbox 360. Often, this decision takes about a day or so so I can think about what games I’m currently playing on what system, and the system with the most currently played games ends up winning that decision, but I believe that it is safe to say that this gamer may not have similar first-world issues like mine in the near future. Read the rest of this entry
“WWE ’12″ is scheduled to be released for the PlayStation 3, Xbox 360, and Wii on November 22, 2011 in North America, and on November 25 in the United Kingdom. If you pre-order the game, you will be able to play as The Rock and receive alternate attires for The Miz. I CAN’T WAIT!!!!!!!!!!
What we have here is Bodycount, developed by Guildford Studios and published by Codemasters. The story involves a former American soldier, named Jackson, who is recruited by an mysterious organization referred to as “The Network”, who has regularly resolved conflicts between the States where even the United Nations itself were unable to handle. At a later time, Jackson arrives at the conclusion that the wars were actually caused by some enigmatic group of individuals.
|We like BIG BOOM!|
Bodycount is an science-fiction/action FPS that features a destructible environment. This means that nearly everything within the maps (or levels) in the game can be destroyed in a realistic fashion. Since the player has the option and ability to create a dynamically-changing playing environment, this opens up new paths to completing mission objectives. By scoring kills against the enemies (who have a fairly difficult, yet manageable A.I.), the player can start multipliers to obtain more points (i.e., The Club and 50 Cent: Blood on the Sand; not FPS’s but third-person shooters, or TPS’s) and unlock power-ups, like air strikes, that would further decimate the map’s environment.
|Peek-a-boo, I see you!!!|
From the moment I started playing, I noticed that the controls are buttery-smooth (a’la TimeSplitters and the CoD: Modern Warfare series) and the buttons are mapped well for easy finger-maneuvering with the 360 controller. As I kept playing, I noticed that at times the screen got pretty busy with enemies, HUD graphics/notifications, and just the action in general. Just be sure to stay focused on the objectives and checkpoints that lie ahead (if you can find and keep track of them during all of the action). It’s easier to keep track of your objective markers once the action slows down. Speaking of the oft-cluttered screen, make sure to pay attention to the tip prompts that appear on the screen at certain points during the demo, as they provide some strategies on how to use the variety of weapons and other options at your disposal. Also, remember this golden rule in Bodycount: cover is you best friend. Don’t go all in with guns blazing (to borrow a quote commonly used — as well as a phrase seen on the back of the box for Black; also, the team that made Bodycount is the same studio that made Black). There is plenty of cover available, from the dilapidated and makeshift buildings, vehicles, barricades, etc., and there’s always a place to use for cover; plus, the player will have near complete freedom while in cover. Be warned though, most of the cover areas are useful for only so long because enemies can destroy it should they find you; remember the environmental destructibility I mentioned earlier?
|See, I told ya’!|
Bottom line, the demo played very well and I thoroughly enjoyed my experience with it. I’m not sure that I’d personally purchase Bodycount upon release (as other gaming related things have caught my eye; I’m looking at you Uncharted 3 and PlayStation Vita), but based on the demo, this game may be a good soon-to-purchase for FPS fans looking for a change from the “usual suspects.” Check out the demo on Xbox Live Marketplace and the PlayStation Network and see for yourself!
I sent a tweet (on Twitter; of course….) when I first read this story on IGN.com a few months ago. Colin Moriarty, an IGN.com editor, wrote a story about a discussion he had about why he considers Mega Man 3 to be a better game than Mega Man 2, which is widely regarded as the best classic Mega Man game in the series.
Read the rest of this entry
GO SONIC, IT’S YA BURFF-DAY!!! GO SON……………….uh………….yeah….anyway…
It was 20 years ago today (June 23rd, 1991) that the original “Sonic the Hedgehog” game was released by Sega for the Genesis (or Mega Drive; depending on what country you live in) console in the United States, Europe, and Japan. Sega is already celebrating by releasing the Sonic 20th Anniversary Bundle for download for the PlayStation 3, along with the 20-day-only temporary download of the demo for the new game, Sonic Generations.
There’s going to be a new video game based on H.G. Wells’ “War of the Worlds?!”
And it’s going to be based on the original novel’s setting AND the 1953 movie’s time period?!
So it’s NOT based on the 2005 Tom Cruise version?!? Praise the Lord!!!
ANNNNNND it will be narrated by Captain Jean-Luc Picard, a.k.a. Professor Charles Xavier, a.k.a. MacBeth, a.k.a. “American Dad’s” Avery Bullock himself?! SIGN ME UP!!!!