With everyone’s favorite blue bomber Mega Man turning a quarter-century old (or “25″ for the mathematically deficient) this year, video game publisher Capcom has decided to celebrate by compiling the music from the series’ 10 main games into a single collection. On September 19th, the collection will be available for ¥14,700 (or $183.56), but unfortunately won’t be available in the United States, so you’ll have to venture into the wilds that is the completely Japanese online shop, E-Capcom (or just use Google Translate). Darn, first Capcom takes away Mega Man Universe and Mega Man Legends 3, and now I’ll have to import this or learn Japanese. Woe is me….well, except for learning Japanese…that would be awesome. Read the rest of this entry
Nintendo recently released information about the release of Kirby’s 20th Anniversary Compilation (which now is Japan-only, but is likely to be localized for North America and Europe). I absolutely love the Kirby video games; not as much as Sonic the Hedgehog, but still the games are very fun and I have yet to play a bad Kirby game. The key thing is that since the original Kirby’s Dream Land on the old-school Nintendo Game Boy and up to the most recent Kirby’s Return to Dreamland, the gameplay is simple and has been relatively unchanged (save for Kirby’s Tilt ‘n’ Tumble on Game Boy Color — using tilt controls–, Kirby’s Air Ride on Gamecube–a racing game–, Kirby’s Epic Yarn on Wii –inhaling is replaced by yarn– and Kirby’s Canvas Curse & Mass Attack on DS –controls similarly to Line Rider and an RTS-ish action game). Read the rest of this entry
Practically anyone who grew up in the 1980′s and early 1990′s *ahem* has some sort of relationship to, and/or memory of 8-bit gaming, whether it was because of the popular Nintendo Entertainment System, or the not-as-popular but still fun Sega Master System. Recently, PBS took a look into the distinct style of 8-bit in their latest video from their Off Book series. The Evolution of 8-Bit Art gives viewers a look into the genre, including interviews with artists discussing their inspiration, motivation and challenges of working within the medium’s restrictions. Read the rest of this entry
In the spirit of Black History Month and recoginizing the contributions of African-Americans in architecture, videogames, technology, and professional wrestling, I’d like to begin with Jerry Lawson.
Thankfully, Nintendo is releasing a new “Kid Icarus” game for its 3DS portable system in the near future, but in the meantime, independent studio Flip Industries developed and created a 16-bit remake (a’la Super NES) of the classic NES title entitled “Super Kid Icarus.” This only has me imagine how awesome a Super NES version of the game would have been, but at least you can play it now. HERE. FOR FREE. Can it get better than that?!?
Dang, February 22nd, 2012 can’t come soon enough…
Well, the PlayStation Vita is out and about in Japan as of December 17th, and there are quite a few unboxing and gameplay video out accross the internet (mostly in other languages, but the video is good enough). I’m so pumped for the Vita, I went to my closest Best Buy on the 18th (which I may consider changing to GameStop due to some Christmas gift cards and some trade-in/membership card value…) and put some cash down for my reservation (but like I previously said, I may switch to GameStop; my backlog of games is too great to get MORE games*).
The PlayStation Vita is the successor to the PlayStation Portable (PSP), and has a bunch of new features including: dual-analog sticks, 5″ OLED touch screen, rear touch pad, front and back 640×480 VGA cameras, WiFi/3G/GPS support, backward compatible with PSP games, motion sensors, and much more. I pre-ordered my $250 WiFi-only version, and I can’t wait to finally pick it up. This is the first system that I ever pre-ordered/plan to purchase on the release date, breaking my personal rule of waiting a year until after the console launches to purchase it. This system was just way too good to pass up. Here’s to you PSVita!
*NOTE: I also noticed that bit of irony/contradiction in the last sentence of the second paragraph; I’m aware that a new system would result in MORE games in my backlog. “Woe is me,” but this is still AWESOME!
Okay everyone, say it with me:
Without a doubt, “Super Mario World 2: Yoshi’s Island” for the Super Nintendo ranks as one of my favorite games of all time. The game is a prequel to the Super Mario series, in which players control various Yoshi dinosaurs rather than the usual hero himself, Mario, who appears as a helpless infant in need of Yoshi’s protection. From the graphics that resemble as if they had been drawn with crayons and felt-pens, making them more cartoonish, to the familiarity of Mario games with an added egg-throwing mechanic, it’s an absolute joy to play time and time again. Read the rest of this entry
I sent a tweet (on Twitter; of course….) when I first read this story on IGN.com a few months ago. Colin Moriarty, an IGN.com editor, wrote a story about a discussion he had about why he considers Mega Man 3 to be a better game than Mega Man 2, which is widely regarded as the best classic Mega Man game in the series.
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