When Sony officially announced the PlayStation 4, all I had to say in reaction was: Dang it, Sony; just shut up and take my money!
On this week’s more stable episode of WIRed (between the yelling and shameless plugs of my CES 2013 posts), I discuss the architectural collaboration between Zaha Hadid and Pharrell Williams, concepts of the Google smartwatch, the PS3 re-release of FMV trailblazer “Mad Dog McCree, and the HIGHEST DROPKICK EVER DONE IN THE HISTORY OF PRO WRESTLING (maybe; still VERY impressive). Read the rest of this entry
The game Mad Dog McCree was the first live-action full-motion video (FMV) laserdisc video game released by American Laser Games, originally appeared as an arcade game in 1990. My first encounter of this game was actually on the good ‘ol Sega CD (then I got to try it in the arcade), and I recall that this game took place in the wild west where your goal was, as “the stranger,” to hunt down the criminal Mad Dog McCree. Recently, game company Digital Leisure (who put the classic Dragon’s Lair on over SIXTY DIFFERENT CONSOLES) listed Mad Dog McCree as coming later this month to the PSN, and PEGI (the Pan European Game Information board) had just rated the game for the PlayStation 3, and will become available on the BOTH the North American & European PSN.
This week on WIRed, Some of the more architecturally scariest homes in horror, how to use that old floppy drive of the past with your computer of today through MAGIC & some DIY hacking, how “Syphon Filter” almost never happened, and you may or may not call it a comeback…but it won’t always guarantee WWE success. Read the rest of this entry
Hey, fellow gamers! Remember when Metal Gear Solid came out on the PlayStation in 1998? I loved playing through that game over the course of an entire week, infiltrating Shadow Moses Island, getting awesome gadgets and weapons, playing the excellent boss battles (especially that whacked-out Psycho Mantis fight), and being enthralled by the story.
Hey, Metal Gear fans! Remember when Syphon Filter came out on the PlayStation in 1999? Remember how some of us went Metal Gear fanboy on it and called it a Metal Gear ripoff and never played it (*raise hand* guilty)? Well, a few years later I was able to buy the game and play it, and it was a very enjoyable tactile-shooting experience. On the PlayStation Blog, John Carver (creative director at Bend Studio, makers of Uncharted: Golden Abyss) discussed certain aspects of how Syphon Filter became a game, comparisons to Metal Gear Solid, and the hardships of creating such a huge game. Read the rest of this entry
This week on PractitioNERD WIRed, LEGO-style Architecture goes to the extreme with the na-na-na-na-na-na-na-na BATCAVE!, NASA unveils it fashion line of Space Robot Pants, left-handed gamers get some love on the Vita (via Resistance: Burning Skies), and I thought we were supposed to HATE and BOO the heels in wrestling.
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Raise you hands if you remember Atari’s 16-bit handheld video game system, the Lynx. Anyone? Hello? Anyone? Oh, ok, good; seven people! Just kidding, but while the Atari Lynx was unable to compete successfully with Nintendo’s Game Boy or even Sega’s Game Gear, it’s most notable feature (undoubtedly) is its ambidextrous layout, allowing switchable right-handed/left-handed control configuration, which has pretty awesome. I haven’t heard much of a big deal about game controls/controllers for my left-handed gamers (though I’m sure many, many exist in any options menu of any first-person shooter) on the other end of the spectrum, but a new patch for the PS Vita game Resistance: Burning Skies will allow an option to utilized left-handed controls. Read the rest of this entry
This week, Getting Teenagers a Leg-Up in Architecture, The Re-re-re-re-re-release of Final Fantasy 3, The NES Zapper becomes an ACTUAL ZAPPER, and the Hitman vs HBK in an Iron Man Match…PLUS, The Question Of The Week!! Read the rest of this entry
I absolutely love the Final Fantasy series. The original NES version of the game was one of the first games I played when I was in Kindergarten and First Grade. Over the years I have played many other role-playing games and amassed quite of collection of them in my overall video game collection including many games in Final Fantasy series, like the PSP remakes of Final Fantasy 1 & 2 (not “4″, “2″). Later today, Final Fantasy 3 (not “6″, “3″) will be available to download on PSP on September 25, as revealed in a recent PlayStation Blog. Yes, you read that correctly, the PlayStation Portable; the ever-loving P-S-P. Read the rest of this entry
This week on the newly-named PractitioNERD WIRed (Week-In-ReviewED) episode:
1) Is Apple’s Going All Extra-Terrestrial On Us
2) What’s it Like Being A Fly On The Wall At The GameStop EXPO
3) The Kinect Hacked To Help A Stroke Victim, and
4) The Top 15 World Heavyweight Champions of ALL-TIME (according to WWE, anyway).
…plus, THE QUESTION OF THE WEEK!! Read the rest of this entry
The Transformers!! More Than Meets The Eye!! Autobots wage their battle to destroy the evil forces of the Decepticons!! The Transformers!! Robots In Disguise!! The Transformers!! More Than Meets The Eye!! THE TRANSFORMERS!!
Retro fandom aside, the latest trailer for the upcoming multiplatform game “Transformers: Fall of Cybertron” — the sequel to “Transformers: War for Cybertron,” both serving as precursors to the live-action films — showcases some very excellent and radical (yes, RADICAL) guitar licks, including the awesome song “The Touch” from the original “Transformers: The Movie” animated film. The crown jewel of the trailer — in my own opinion — were the clips featuring a transforming G1 (Generation 1) Optimus Prime. Now that I’ve grabbed the attention of your childhood nostalgia, players that pre-order the game, developed by High Moon Studios, at any participating GameStop locations will not only receive exclusive in-game combat weapons AND the G1 Optimus Prime character for use in both the single-player campaign and multiplayer modes. Read the rest of this entry
Patience is a virtue. The Bible says in Hebrews 6:11-12 that “we desire each one of you to show the same earnestness to have the full assurance of hope until the end, so that you may not be sluggish, but imitators of those who through faith and patience inherit the promises.” Anything that we have to wait for is typically worth the waiting, and the same can be said for video game releases. We anticipate a new game, hear and/or read the official announcement, keep track through previews, screenshots, trailers, and gameplay footage, plop down cash to reserve said game, anticipate the coming release date, then BAM; the game’s delayed for a few more months! Check out the three games I was looking forward to playing this late-spring and fall that are now being delayed until next year after the break.
Wait! A Call of Duty game that will have branching paths in the main campaign storyline for the first time in the franchise’s history? AND side-missions to add onto said storyline, taking a sandbox approach? AND the return of Zombie Mode? AND it takes place 13 years in the future in a (prayerfully) neo-Cold War 2025? Oh my goodness; I’m actually LOOKING FORWARD to a new Call of Duty game. Oh boy, oh boy; three-two-one, one-two-three, what the HECK is bothering me? Read the rest of this entry