Video games are an excellent form of entertainment, and has been since becoming popular in the country in the 1970′s. However, like most forms of entertainment, video games have been scrutinized for violence, mature adult themes, and — possibly my favorite — being nothing more than just a “dangerous time sink”, which is fancy talk for “time-wasting”. Alan Henry of Lifehacker posted this article on how video games can be treated as something more than just an “entertaining waste of time” back in February of last year, and was one of the best things I’ve read regarding video games truly being more than meets the eye. I recently came across the article again, and felt the need to share it on how video games can relieve anxiety, teach players new skills, and keep players motivated to complete tasks. Read the rest of this entry
I guess this might prove that Principal Mahzar from “A Goofy Movie” wasn’t THAT crazy with the science slumber party idea; though I’m too old for the whole slumber party thing. For more fun science-related things and stuffness, follow @RichardWiseman on Twitter for more quirky psychology,i.e., “Quirkology”.
This week on the newly-named PractitioNERD WIRed (Week-In-ReviewED) episode:
1) Is Apple’s Going All Extra-Terrestrial On Us
2) What’s it Like Being A Fly On The Wall At The GameStop EXPO
3) The Kinect Hacked To Help A Stroke Victim, and
4) The Top 15 World Heavyweight Champions of ALL-TIME (according to WWE, anyway).
…plus, THE QUESTION OF THE WEEK!! Read the rest of this entry
With everyone’s favorite blue bomber Mega Man turning a quarter-century old (or “25″ for the mathematically deficient) this year, video game publisher Capcom has decided to celebrate by compiling the music from the series’ 10 main games into a single collection. On September 19th, the collection will be available for ¥14,700 (or $183.56), but unfortunately won’t be available in the United States, so you’ll have to venture into the wilds that is the completely Japanese online shop, E-Capcom (or just use Google Translate). Darn, first Capcom takes away Mega Man Universe and Mega Man Legends 3, and now I’ll have to import this or learn Japanese. Woe is me….well, except for learning Japanese…that would be awesome. Read the rest of this entry
Nintendo recently released information about the release of Kirby’s 20th Anniversary Compilation (which now is Japan-only, but is likely to be localized for North America and Europe). I absolutely love the Kirby video games; not as much as Sonic the Hedgehog, but still the games are very fun and I have yet to play a bad Kirby game. The key thing is that since the original Kirby’s Dream Land on the old-school Nintendo Game Boy and up to the most recent Kirby’s Return to Dreamland, the gameplay is simple and has been relatively unchanged (save for Kirby’s Tilt ‘n’ Tumble on Game Boy Color — using tilt controls–, Kirby’s Air Ride on Gamecube–a racing game–, Kirby’s Epic Yarn on Wii –inhaling is replaced by yarn– and Kirby’s Canvas Curse & Mass Attack on DS –controls similarly to Line Rider and an RTS-ish action game). Read the rest of this entry
One of favorite film genres are documentaries, and one of those movies is Barry W. Blaustein’s 1999 project Beyond the Mat. I remember seeing commercials for this film while watching WWF Shotgun Saturday night (remember that, fellow wrestling fans) and anticipating its release. I would later be gifted the VHS release of the film as a Christmas gift from my parents in 2001 and watched it non-stop for several weeks. Beyond the Mat is by far one of my favorite professional wrestling documentaries (next to Wrestling with Shadows and The Rise & Fall of ECW) of all time, and one that any fan of pro wrestling and/or documentaries should take the time and watch. Read the rest of this entry