Blog Archives
I Cannot Wait for “Retro City Rampage”!
I love a variety of video games, ranging from the open-world “do-what-you-want-to-do” of Grand Theft Auto, the sidescrolling action of Mega Man, and the humor of Conker’s Bad Fur Day and Brutal Legend. What I also love is the recent trend of new games with the retro, old school, 8-bit graphical imagery such as the recent Mega Man titles (9 & 10), Tempura of the Dead, and Fez. From all of that, it seems that Retro City Rampage – an upcoming downloadable action-adventure video game for WiiWare, Xbox Live Arcade, PlayStation Network and Windows — is right up my alley, plus it’s a parody of retro games and pop culture, including the popular Grand Theft Auto (GTA) series. Read the rest of this entry
Must Gain More Patience Points: My Top 3 Games that are Delayed
Patience is a virtue. The Bible says in Hebrews 6:11-12 that “we desire each one of you to show the same earnestness to have the full assurance of hope until the end, so that you may not be sluggish, but imitators of those who through faith and patience inherit the promises.” Anything that we have to wait for is typically worth the waiting, and the same can be said for video game releases. We anticipate a new game, hear and/or read the official announcement, keep track through previews, screenshots, trailers, and gameplay footage, plop down cash to reserve said game, anticipate the coming release date, then BAM; the game’s delayed for a few more months! Check out the three games I was looking forward to playing this late-spring and fall that are now being delayed until next year after the break.
“Call of Duty: Black Ops II” out 11/13/2012, and I’m….Excited?

Wait! A Call of Duty game that will have branching paths in the main campaign storyline for the first time in the franchise’s history? AND side-missions to add onto said storyline, taking a sandbox approach? AND the return of Zombie Mode? AND it takes place 13 years in the future in a (prayerfully) neo-Cold War 2025? Oh my goodness; I’m actually LOOKING FORWARD to a new Call of Duty game. Oh boy, oh boy; three-two-one, one-two-three, what the HECK is bothering me? Read the rest of this entry
So, “Halo 4″ is coming out November 6th, 2012

Not being a huge fan, but regardless, this is still some huge news. Microsoft and 343 Studios have announced earlier today that Halo 4 is scheduled to be released into the retail jungle on November 6, 2012 for the Xbox 360 to start a whole new trilogy in the series (which is sort of interesting since Halo games typically release in September; oh well, it’s probably for the holiday sales figures). The game will also be announced and discussed in further detail on tonight’s edition of “Conan” on TBS, in which there will be a special segment on the Master Chief’s latest journey.
Thank You Pogoplug, My New Personal Home Media Server
A few weeks ago, I took advantage of a great deal at my local Best Buy and purchased a brand new Pogoplug Classic (that used to retail at $130) for only 30 BUCKS. For the last few years I’ve been looking for a media server (like the LaCie LaPlug Media Server), and this steal came along. For the longest time, I’ve been using my laptop or my near-10-year-old desktop PC along with some server software (i.e., TVersity, PS3 Media Server, Vuze, Orb, etc.), that that always involved having my computer on ALL OF THE TIME, hogging up a whole lot of power.
Assassin’s Creed III confirmed by UbiSoft; the Assassins to Tag Team with George Washington (possibly)
After some American Revolution-era based Assassin’s Creed images and artwork was leaked a several days ago, Ubisoft has finally confirmed both the game’s setting and box art.
A PS3 and Xbox 360 in ONE CASE!! TWO for ONE, FOLKS!!!
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| 1) Cut a hole in the box 2) Put a PS3 & 360 in the box 3) Then you turn on the box….. |
I personally own about 20 video game systems and over 500 games in my collection. Whenever I travel, I typically bring my PSP and my DSlite, but if I’m going somewhere where there’s going to be a television, I’m going to bring along a gaming console, and it’s usually between the PlayStation 3 and the Xbox 360. Often, this decision takes about a day or so so I can think about what games I’m currently playing on what system, and the system with the most currently played games ends up winning that decision, but I believe that it is safe to say that this gamer may not have similar first-world issues like mine in the near future. Read the rest of this entry
G4 Network previews "WWE ’12"
“WWE ’12″ is scheduled to be released for the PlayStation 3, Xbox 360, and Wii on November 22, 2011 in North America, and on November 25 in the United Kingdom. If you pre-order the game, you will be able to play as The Rock and receive alternate attires for The Miz. I CAN’T WAIT!!!!!!!!!!
My Impressions: "Bodycount" (Demo – Xbox 360)
What we have here is Bodycount, developed by Guildford Studios and published by Codemasters. The story involves a former American soldier, named Jackson, who is recruited by an mysterious organization referred to as “The Network”, who has regularly resolved conflicts between the States where even the United Nations itself were unable to handle. At a later time, Jackson arrives at the conclusion that the wars were actually caused by some enigmatic group of individuals.
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| We like BIG BOOM! |
Bodycount is an science-fiction/action FPS that features a destructible environment. This means that nearly everything within the maps (or levels) in the game can be destroyed in a realistic fashion. Since the player has the option and ability to create a dynamically-changing playing environment, this opens up new paths to completing mission objectives. By scoring kills against the enemies (who have a fairly difficult, yet manageable A.I.), the player can start multipliers to obtain more points (i.e., The Club and 50 Cent: Blood on the Sand; not FPS’s but third-person shooters, or TPS’s) and unlock power-ups, like air strikes, that would further decimate the map’s environment.
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| Peek-a-boo, I see you!!! |
From the moment I started playing, I noticed that the controls are buttery-smooth (a’la TimeSplitters and the CoD: Modern Warfare series) and the buttons are mapped well for easy finger-maneuvering with the 360 controller. As I kept playing, I noticed that at times the screen got pretty busy with enemies, HUD graphics/notifications, and just the action in general. Just be sure to stay focused on the objectives and checkpoints that lie ahead (if you can find and keep track of them during all of the action). It’s easier to keep track of your objective markers once the action slows down. Speaking of the oft-cluttered screen, make sure to pay attention to the tip prompts that appear on the screen at certain points during the demo, as they provide some strategies on how to use the variety of weapons and other options at your disposal. Also, remember this golden rule in Bodycount: cover is you best friend. Don’t go all in with guns blazing (to borrow a quote commonly used — as well as a phrase seen on the back of the box for Black; also, the team that made Bodycount is the same studio that made Black). There is plenty of cover available, from the dilapidated and makeshift buildings, vehicles, barricades, etc., and there’s always a place to use for cover; plus, the player will have near complete freedom while in cover. Be warned though, most of the cover areas are useful for only so long because enemies can destroy it should they find you; remember the environmental destructibility I mentioned earlier?
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| See, I told ya’! |
Bottom line, the demo played very well and I thoroughly enjoyed my experience with it. I’m not sure that I’d personally purchase Bodycount upon release (as other gaming related things have caught my eye; I’m looking at you Uncharted 3 and PlayStation Vita), but based on the demo, this game may be a good soon-to-purchase for FPS fans looking for a change from the “usual suspects.” Check out the demo on Xbox Live Marketplace and the PlayStation Network and see for yourself!
Happy 20th Birthday, Sonic the Hedgehog!!!
GO SONIC, IT’S YA BURFF-DAY!!! GO SON……………….uh………….yeah….anyway…
It was 20 years ago today (June 23rd, 1991) that the original “Sonic the Hedgehog” game was released by Sega for the Genesis (or Mega Drive; depending on what country you live in) console in the United States, Europe, and Japan. Sega is already celebrating by releasing the Sonic 20th Anniversary Bundle for download for the PlayStation 3, along with the 20-day-only temporary download of the demo for the new game, Sonic Generations.
War of the Worlds + Video Games + Patrick Stewart = WIN!!
Hold on!!
There’s going to be a new video game based on H.G. Wells’ “War of the Worlds?!”
And it’s going to be based on the original novel’s setting AND the 1953 movie’s time period?!
So it’s NOT based on the 2005 Tom Cruise version?!? Praise the Lord!!!
ANNNNNND it will be narrated by Captain Jean-Luc Picard, a.k.a. Professor Charles Xavier, a.k.a. MacBeth, a.k.a. “American Dad’s” Avery Bullock himself?! SIGN ME UP!!!!





























